Where to Find Comprehensive Turbo Assembly Language Resources?

AI Thread Summary
Finding quality reference materials for Turbo Assembly language, particularly for DOS applications, can be challenging due to the software's age and the discontinuation of support by Borland. Users are encouraged to search specifically for Borland Turbo Assembler resources and consider exploring the Borland Community Museum, which offers free downloads of older software. For practical applications, such as creating a game board, utilizing INT 10 for graphics is recommended, as it provides a cleaner output than ASCII characters. Users should focus on looping with the jmp command to draw pixels, but may require additional guidance on implementing Interrupt 10 for graphics drawing.
cyeokpeng
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Can anyone show me how to get good reference materials for Turbo Assembly language for DOS applications? Any complete reference tutorial websites or reference books woul be sufficient.

I have been googling and yahooing but still cannot find one good reference.
Thanks.
 
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Actually, I need to do a project on creating a game board with game pieces on it. The game rules and requirements are not required to be implemented in the assembly program.

First of all, I need to use INT 10 to draw graphics lines, since it looks much neater compred to using ASCII characters to draw. If I am not wrong, I need to loop usingthe jmp command to draw pixels over and over again until the conditions in CX register matches the number stored in another register. But even with helppc, I do not understand how to use the Interrupt 10 for drawing graphics.

Thanks!
 
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