Two Potentially Easy Kinematics Problems (sliding/rotation)

  • Thread starter Adoniram
  • Start date
  • Tags
    Kinematics
In summary: Could you help me out, Chet? I don't see how your suggestion is leading to the solution for where the bug starts to slip.In summary, for the given problem, a bug of mass m crawls radially outwards on a rotating disc with a constant speed v'. The question asks at what point on the disc the bug starts to slip, given a coefficient of static friction μ. The velocity vector of the bug is given by v = wr φ-hat + vi r-hat and the acceleration vector is given by a = -ω^2vi r-hat + ωvi φ-hat. To find the position where the bug starts to slip, the net acceleration needs to be considered, taking into account
  • #1
Adoniram
94
6
Question 1:
1. Homework Statement

A bug of mass m crawls radially outwards with a constant speed v’ on a disc that
rotates with a constant angular velocity ω about a vertical axis. The speed v’ is relative to the
center of the disc. Assume a coefficient of static friction μ, find out where on the disc the bug
starts to slip.

Homework Equations


F = ma = ΣF_i

The Attempt at a Solution


The question asks when the force of friction is finally overcome, so I think:
ma = 0 = F_friction - F_cent.
Or
F_friction = F_cent.
μmg = (mv2/r)
v = wr

Solving for r:
r = (1/ω) √(2μg)

Seems too easy... Is this right?Question 2:
1. Homework Statement

A particle is placed on top of a smooth (frictionless) sphere of radius R. If the particle is slightly
disturbed, at what point will it leave the sphere?

Homework Equations


Same as first question, just
F = ma = ΣF_i

The Attempt at a Solution


Similarly, we want to know when the normal force of the sphere on the particle is overcome:
F_norm = F_cent
mg CosΘ = (mv2/r)
CosΘ = y/R (where y is the height above the center of the sphere)

So:
y = v2/g

Finding v2:
Using conservation of energy, PE_initial = PE_final + KE_final
mgR = mgy + mv2/2

Solving for v2
v2 = 2g(R-y)

Placing into equation for y:
y = 2g(R-y)/g = 2(R-y)

Solving for y:
y = (2/3) R

Correct? Or am I making a horrible mistake?
 
Physics news on Phys.org
  • #2
Adoniram said:
Question 1:

The Attempt at a Solution


The question asks when the force of friction is finally overcome, so I think:
ma = 0 = F_friction - F_cent.

What frame of reference did you choose for setting up Newton's second law? ma ≠ 0 in the Earth frame. The bug has a centripetal acceleration that is not zero in the Earth frame.

Solving for r:
r = (1/ω) √(2μg)

You can check that the expression on the right does not have the correct dimensions for r.

Question 2:
3. The Attempt at a Solution

Similarly, we want to know when the normal force of the sphere on the particle is overcome:
F_norm = F_cent
mg CosΘ = (mv2/r)

Are you using the notation F_norm to denote the magnitude of the normal force that the surface of the sphere exerts on the particle?
If so, then it is not true that F_norm = F_cent.
Also, it is not true that F_norm = mg⋅CosΘ (except at Θ = 0). Despite this, your final answer could be right.
 
  • #3
For problem 1, I overlooked the important fact that the bug will have a nonzero tangential acceleration as well as a nonzero centripetal acceleration. The tangential component will involve v'.

You will need to consider the net acceleration due to combining the centripetal and tangential components.
 
  • #4
Adoniram said:
Question 1:
1. Homework Statement

A bug of mass m crawls radially outwards with a constant speed v’ on a disc that
rotates with a constant angular velocity ω about a vertical axis. The speed v’ is relative to the
center of the disc. Assume a coefficient of static friction μ, find out where on the disc the bug
starts to slip.

Homework Equations


F = ma = ΣF_i

The Attempt at a Solution


The question asks when the force of friction is finally overcome, so I think:
ma = 0 = F_friction - F_cent.
Or
F_friction = F_cent.
μmg = (mv2/r)
v = wr

Solving for r:
r = (1/ω) √(2μg)

Seems too easy... Is this right?
No. The velocity vector of the bug is given by:
$$\vec{v}=v'\vec{i}_r+ωr\vec{i}_θ$$
where ##\vec{i}_r## and ##\vec{i}_θ## are functions of θ. If the acceleration is equal to the time derivative of the velocity, what is the acceleration vector given by? (Don't forget to include the time derivatives of ##\vec{i}_r## and ##\vec{i}_θ##).

Chet
 
  • #5
If your coursework has discussed rotating frames of reference and centrifugal and Coriolis forces then an approach using those could be fruitful.
 
  • #7
TSny said:
What frame of reference did you choose for setting up Newton's second law? ma ≠ 0 in the Earth frame. The bug has a centripetal acceleration that is not zero in the Earth frame.

You can check that the expression on the right does not have the correct dimensions for r.

You're right, I somehow mixed up that equation in my head. Using my previous method, the position at which the bug slips would be:
r = μg/ω2

I agree that the bug undergoes non-zero acceleration, and I use that in my attempt at a solution. But, the point was to find where the bug is unable to crawl at the constant velocity vi and simply flies off the disc. So, at this point, the centripetal acceleration would overcome the force of friction. Immediately before that happens, the two forces should be equal, right? To me, it seemed similar to problems where you find the height at which a steady electric field balances the force of gravity for a charged particle (just set qE=mg, and solve for r).
Chestermiller said:
No. The velocity vector of the bug is given by:
$$\vec{v}=v'\vec{i}_r+ωr\vec{i}_θ$$
where ##\vec{i}_r## and ##\vec{i}_θ## are functions of θ. If the acceleration is equal to the time derivative of the velocity, what is the acceleration vector given by? (Don't forget to include the time derivatives of ##\vec{i}_r## and ##\vec{i}_θ##).

Chet

You're right, there is indeed some small velocity in the r-hat direction, which I write:
v=wr φ-hat + vi r-hat
(I really ought to learn more latex... please bear with my notation)

If I take the time derivative of ##\vec{v}##, including the time derivatives of the unit vectors, I get:
a=-ω2vi r-hat + ωvi phi-hat

But I don't see how this helps me... I am trying to find the position where the bug starts to slip. I could set the acceleration to zero, but I don't see how this approach helps, even for that method.
 
  • #8
Adoniram said:
v=wr φ-hat + vi r-hat
OK
If I take the time derivative of ##\vec{v}##, including the time derivatives of the unit vectors, I get:
a=-ω2vi r-hat + ωvi phi-hat
This is not quite correct. When taking the derivative of the first term of the velocity expression, note that r is changing with time.

But I don't see how this helps me... I am trying to find the position where the bug starts to slip. I could set the acceleration to zero, but I don't see how this approach helps, even for that method.
You want to find the point where the bug is on the verge of slipping. At that point, the bug has acceleration. You just need to set up Newton's second law at that point.
 
  • #9
TSny said:
This is not quite correct. When taking the derivative of the first term of the velocity expression, note that r is changing with time.
Right, I took the time derivative of r as vi (and the bug is moving out at constant velocity vi), and also the time derivatives of the unit vectors, then rearranged, gathered terms, etc. I just didn't show the intermediate steps. If you think the correct derivative is different, please let me know how/where?

TSny said:
You want to find the point where the bug is on the verge of slipping. At that point, the bug has acceleration. You just need to set up Newton's second law at that point.

Are you saying I should set the acceleration above in:
ma = mv^2/r + μmg

(and presumably only take into account the r-hat direction of a?)

I just don't know that I agree with that reasoning, or why? That formula for acceleration is only valid while the bug is not slipping.
 
  • #10
Adoniram said:
Are you saying I should set the acceleration above in:
ma = mv^2/r + μmg
That formula is correct, as far as it goes. But it is missing the Coriolis term. The fact that the direction of travel is changing taken together with the fact that there is a constant radial speed means that there is a constant tangential acceleration. That is the Coriolis term.

Edit: The above is garbled. I jumped from a rotating frame explanation to an inertial frame explanation.

In the rotating frame, your equation is missing the Coriolis term.

In the inertial frame, ma already includes mv^2/r and it is incorrect to include it again on the right hand side. The difficulty is computing ma -- which will include the equivalent of both the centrifugal and Coriolis terms.
 
Last edited:
  • #11
Adoniram said:
Right, I took the time derivative of r as vi (and the bug is moving out at constant velocity vi), and also the time derivatives of the unit vectors, then rearranged, gathered terms, etc. I just didn't show the intermediate steps. If you think the correct derivative is different, please let me know how/where?

When gathering terms, you should have found two terms that were the same. So, you should have a factor of 2 somewhere in your expression for the acceleration.

Are you saying I should set the acceleration above in:
ma = mv^2/r + μmg

I don't understand this expression, especially the mv2/r on the right side. Newton's second law is : ma = ΣF .
mv2/r is not a force acting on the particle (assuming that you are working in the inertial frame of the earth). So, it should not appear on the right side of ma = ΣF .
 
  • #12
Ok let's consider another approach:

Consider a mass m on a plane with static coefficient of friction μ. What is the minimum force necessary to start sliding the mass?
Fmin = μmg

Right?

Ok, now consider another system:
A mass m is being spun around in a circle on a massless string. The string can bear a tension up to T Newtons. The mass is rotated with angular velocity ω. The string is let out slowly to extend its length (slowly enough that the radial velocity is irrelevant). Where does the string break?
T = mv2/r
or,
r = mv2/T

Now imagine the mass isn't on a string, but on a spinning disc... T = μmg
r = μg/ω2

This is how I look at it. What's wrong with this approach?
 
  • #13
Adoniram said:
Ok let's consider another approach:

Consider a mass m on a plane with static coefficient of friction μ. What is the minimum force necessary to start sliding the mass?
Fmin = μmg

Right?
This is correct. However, I can't be sure that you have arrived at this result using correct reasoning since you did not explain how you got this (starting from ΣF = ma). The reason I am being picky here is that I don't believe you are applying ΣF = ma correctly in the bug problem.

Ok, now consider another system:
A mass m is being spun around in a circle on a massless string. The string can bear a tension up to T Newtons. The mass is rotated with angular velocity ω. The string is let out slowly to extend its length (slowly enough that the radial velocity is irrelevant). Where does the string break?
T = mv2/r
or,
r = mv2/T
Correct. But again, I don't know for sure how you arrived at the equation T = mv2/r. Can you explain how this comes from a logical application of Newton's second law?

Now imagine the mass isn't on a string, but on a spinning disc... T = μmg
to
r = μg/ω2

This is how I look at it. What's wrong with this approach?

This is the correct answer for r in this case, but not for the bug problem. Try to state explicitly the steps that lead from ΣF = ma to the answer for r.
 
  • #14
TSny said:
This is correct. However, I can't be sure that you have arrived at this result using correct reasoning since you did not explain how you got this (starting from ΣF = ma). The reason I am being picky here is that I don't believe you are applying ΣF = ma correctly in the bug problem.Correct. But again, I don't know for sure how you arrived at the equation T = mv2/r. Can you explain how this comes from a logical application of Newton's second law?
This is the correct answer for r in this case, but not for the bug problem. Try to state explicitly the steps that lead from ΣF = ma to the answer for r.

In the first case, the mass will not be moving prior to having the force of friction overcome, so ma = 0 = Sum of F = ugm - applied force, so applied force = ugm.

In the second case, the mass on string has no radial acceleration, so ma = 0 = Tension - centripetal force, so centripetal force = Tension.

For the bug, why do these principles no longer apply? What is different about the bug's normal force or centripetal acceleration?
 
  • #15
Adoniram said:
In the first case, the mass will not be moving prior to having the force of friction overcome, so ma = 0 = Sum of F = ugm - applied force, so applied force = ugm.
OK.

In the second case, the mass on string has no radial acceleration, so ma = 0 = Tension - centripetal force, so centripetal force = Tension.
(1) Why do you say ma = 0? A mass moving at constant speed in a circle has nonzero acceleration: a = v2/r in a direction pointing toward the center of the circle.

(2) The term "centripetal force" gets a lot of students in trouble. "Centripetal" means "toward the center". For the mass on a string, there is one force acting toward the center of the circular motion; namely, the tension force. So, the tension force could be called the "centripetal force" in this problem. You should not think of there being two forces: a tension force and a centripetal force. There is only one force, the tension force.

You have made two mistakes that conspire to get you the correct answer.

For the bug, why do these principles no longer apply? What is different about the bug's normal force or centripetal acceleration?

The acceleration a of the bug has both a centripetal component as well as a tangential component that you have essentially gotten in post #7 (except for the factor of 2 error mentioned in post #11). This acceleration is what goes into the second law.
 
  • #16
TSny said:
(1) Why do you say ma = 0? A mass moving at constant speed in a circle has nonzero acceleration: a = v2/r in a direction pointing toward the center of the circle.

(2) The term "centripetal force" gets a lot of students in trouble. "Centripetal" means "toward the center". For the mass on a string, there is one force acting toward the center of the circular motion; namely, the tension force. So, the tension force could be called the "centripetal force" in this problem. You should not think of there being two forces: a tension force and a centripetal force. There is only one force, the tension force.

You have made two mistakes that conspire to get you the correct answer.
The acceleration a of the bug has both a centripetal component as well as a tangential component that you have essentially gotten in post #7 (except for the factor of 2 error mentioned in post #11). This acceleration is what goes into the second law.

Ok, I see about the 2nd case, ma = Tension until the string breaks, after which ma = 0.

Also, yes I see my error with the factor of 2 in acceleration.

So, let's consider this: The only force acting on the bug would be the normal force holding it in place, correct? This is the force that "accelerates" it toward the center of the disc (i.e. keeps it from slipping). If that's the case:
ma = Normal force

or

ma = μmg
a = μg

And if we use the formula found earlier for a, I can solve for r. But here's the catch: acceleration has both r-hat and phi-hat components! Do I take only the radial part? If so, it's the same as my previous answer. Or do I take the magnitude of a, and use that in this formula? My gut feeling is that the normal force only acts in the radial direction, but that probably isn't true since we just calculated the formula for acceleration which obviously has 2 components...

So... casting a into cartesian notation by substituting out r-hat and phi-hat for their appropriate cartesian equivalents, I can find the magnitude of a2 as:
a2 = ω2 (4vi2 + r2ω2)

Using this in a = μg, I get:
r = (1/ω) √({μ2g22}- 4vi2)

Which is a lot more complicated than my previous attempt... Any better?
 
  • #17
I just noticed something: Interestingly, if vi is almost 0, then:
r ≅ μg/ω2

Which is my original answer... so I guess the radial velocity might play a role, depending on its value, but if you can take it to be negligible, then the original answer stands. So, this realization makes me feel that my more detailed solution (previous post) is right, since it gives the same answer when vi = 0.
 
  • #18
Adoniram said:
So, let's consider this: The only force acting on the bug would be the normal force holding it in place, correct? This is the force that "accelerates" it toward the center of the disc (i.e. keeps it from slipping).
The standard use of the term "normal force" is the component of force that a surface exerts on an object in a direction perpendicular to the surface. The word "normal" is being used to denote perpendicular direction. So, the normal force on the bug is the upward vertical force that the surface of the disk exerts on the bug.

Can you identity all of the forces acting on the bug? If you add together these forces (as vectors) you get ΣF, or Fnet. It's always Fnet that goes into the second law: Fnet = ma.
But here's the catch: acceleration has both r-hat and phi-hat components! Do I take only the radial part? If so, it's the same as my previous answer. Or do I take the magnitude of a, and use that in this formula? My gut feeling is that the normal force only acts in the radial direction, but that probably isn't true since we just calculated the formula for acceleration which obviously has 2 components...
In the second law Fnet = ma, a is the total acceleration of the particle. So, in terms of magnitudes: Fnet = ma where "a" is the magnitude of the acceleration (including all components).

So... casting a into cartesian notation by substituting out r-hat and phi-hat for their appropriate cartesian equivalents, I can find the magnitude of a2 as:
a2 = ω2 (4vi2 + r2ω2)

There's an error in one of your powers in the last term on the right. [EDIT: My mistake. You have the correct expression for the magnitude of a. Sorry]
 
Last edited:
  • #19
Adoniram said:
I just noticed something: Interestingly, if vi is almost 0, then:
r ≅ μg/ω2

Which is my original answer... so I guess the radial velocity might play a role, depending on its value, but if you can take it to be negligible, then the original answer stands. So, this realization makes me feel that my more detailed solution (previous post) is right, since it gives the same answer when vi = 0.
OK. Looks good now. I hope that you are convinced that the net force is just the friction force even though there are 3 separate forces acting on the bug.
 
  • #20
TSny said:
OK. Looks good now. I hope that you are convinced that the net force is just the friction force even though there are 3 separate forces acting on the bug.

Yes I see that now. I appreciate all the help, this has been a good review of some concepts I really needed to remember!
 
  • #21
Yes
Adoniram said:
Ok, I see about the 2nd case, ma = Tension until the string breaks, after which ma = 0.

Also, yes I see my error with the factor of 2 in acceleration.

So, let's consider this: The only force acting on the bug would be the normal force holding it in place, correct? This is the force that "accelerates" it toward the center of the disc (i.e. keeps it from slipping). If that's the case:
ma = Normal force

or

ma = μmg
a = μg

And if we use the formula found earlier for a, I can solve for r. But here's the catch: acceleration has both r-hat and phi-hat components! Do I take only the radial part? If so, it's the same as my previous answer. Or do I take the magnitude of a, and use that in this formula? My gut feeling is that the normal force only acts in the radial direction, but that probably isn't true since we just calculated the formula for acceleration which obviously has 2 components...

So... casting a into cartesian notation by substituting out r-hat and phi-hat for their appropriate cartesian equivalents, I can find the magnitude of a2 as:
a2 = ω2 (4vi2 + r2ω2)

Using this in a = μg, I get:
r = (1/ω) √({μ2g22}- 4vi2)

Which is a lot more complicated than my previous attempt... Any better?
Yes!
 
  • #22
Yes
Adoniram said:
Ok, I see about the 2nd case, ma = Tension until the string breaks, after which ma = 0.

Also, yes I see my error with the factor of 2 in acceleration.

So, let's consider this: The only force acting on the bug would be the normal force holding it in place, correct? This is the force that "accelerates" it toward the center of the disc (i.e. keeps it from slipping). If that's the case:
ma = Normal force

or

ma = μmg
a = μg

And if we use the formula found earlier for a, I can solve for r. But here's the catch: acceleration has both r-hat and phi-hat components! Do I take only the radial part? If so, it's the same as my previous answer. Or do I take the magnitude of a, and use that in this formula? My gut feeling is that the normal force only acts in the radial direction, but that probably isn't true since we just calculated the formula for acceleration which obviously has 2 components...

So... casting a into cartesian notation by substituting out r-hat and phi-hat for their appropriate cartesian equivalents, I can find the magnitude of a2 as:
a2 = ω2 (4vi2 + r2ω2)

Using this in a = μg, I get:
r = (1/ω) √({μ2g22}- 4vi2)

Which is a lot more complicated than my previous attempt... Any better?
Yes!
 
  • #23
Adoniram said:
Question 1:
1. Homework Statement

A bug of mass m crawls radially outwards with a constant speed v’ on a disc that
rotates with a constant angular velocity ω about a vertical axis. The speed v’ is relative to the
center of the disc. Assume a coefficient of static friction μ, find out where on the disc the bug
starts to slip.

Homework Equations


F = ma = ΣF_i

The Attempt at a Solution


The question asks when the force of friction is finally overcome, so I think:
ma = 0 = F_friction - F_cent.
Or
F_friction = F_cent.
μmg = (mv2/r)
v = wr

Solving for r:
r = (1/ω) √(2μg)

Seems too easy... Is this right?Question 2:
1. Homework Statement

A particle is placed on top of a smooth (frictionless) sphere of radius R. If the particle is slightly
disturbed, at what point will it leave the sphere?

Homework Equations


Same as first question, just
F = ma = ΣF_i

The Attempt at a Solution


Similarly, we want to know when the normal force of the sphere on the particle is overcome:
F_norm = F_cent
mg CosΘ = (mv2/r)
CosΘ = y/R (where y is the height above the center of the sphere)

So:
y = v2/g

Finding v2:
Using conservation of energy, PE_initial = PE_final + KE_final
mgR = mgy + mv2/2

Solving for v2
v2 = 2g(R-y)

Placing into equation for y:
y = 2g(R-y)/g = 2(R-y)

Solving for y:
y = (2/3) R

Correct? Or am I making a horrible mistake?
For Question 1, I don't think centripetal force should be set equal to friction force. The friction force has to overcome the other forces that oppose it. Centripetal force is perpendicular to it.
 
  • #24
Alex Chen said:
For Question 1, I don't think centripetal force should be set equal to friction force. The friction force has to overcome the other forces that oppose it. Centripetal force is perpendicular to it.
The force of static friction is the centripetal force. There is no other radial force on the bug. As a number of posts have suggested, the force of static friction is, however, not purely radial in this case.
 
  • #25
jbriggs444 said:
The force of static friction is the centripetal force. There is no other radial force on the bug. As a number of posts have suggested, the force of static friction is, however, not purely radial in this case.
I think you meant to say that the "radial component of mass times acceleration is the centripetal force." I don't think you meant to say that the force of static friction is the centripetal force in this case.

Chet
 
  • Like
Likes jbriggs444
  • #26
Adoniram:

In post #20, I don't think you meant "normal" force acting on the bug. I think you meant force "tangent to the disk surface." This is what keeps it from slipping. The force tangent to the disk surface is comprised of two components, the component in the radial direction (centripetal force) and the component in the circumferential direction. The component in the circumferential direction is the result of 2 factors: (1) the fact that the circumferential velocity of the bug is increasing as it moves out radially and (2) the fact that the radial component of velocity is changing as the but moves circumferentially.

Chet
 
  • #27
Chestermiller said:
I think you meant to say that the "radial component of mass times acceleration is the centripetal force." I don't think you meant to say that the force of static friction is the centripetal force in this case.
I had struggled with the wording. The static friction is the only radial force there is. So if there is a centripetal force, it is the force of static friction.
 
  • #28
jbriggs444 said:
I had struggled with the wording. The static friction is the only radial force there is. So if there is a centripetal force, it is the force of static friction.
I see what you are getting at. Terminology is always a difficult issue.

Chet
 

1. What is kinematics?

Kinematics is a branch of physics that studies the motion of objects without considering the causes of the motion. It involves analyzing position, velocity, and acceleration of objects over time.

2. What is sliding kinematics?

Sliding kinematics refers to the motion of an object that is moving in a straight line without any rotation. It involves analyzing the position, velocity, and acceleration of the object as it slides along a surface.

3. What is rotation kinematics?

Rotation kinematics refers to the motion of an object that is rotating around a fixed axis. It involves analyzing the angular position, angular velocity, and angular acceleration of the object as it rotates.

4. How do you solve a sliding kinematics problem?

To solve a sliding kinematics problem, you need to first identify the known and unknown variables, such as initial and final positions, initial and final velocities, and acceleration. Then, you can use the equations of motion, such as the kinematic equations, to solve for the unknown variable.

5. How do you solve a rotation kinematics problem?

To solve a rotation kinematics problem, you need to first identify the known and unknown variables, such as initial and final angular positions, initial and final angular velocities, and angular acceleration. Then, you can use the equations of rotational motion, such as the rotational kinematic equations, to solve for the unknown variable.

Similar threads

  • Introductory Physics Homework Help
Replies
6
Views
2K
  • Introductory Physics Homework Help
2
Replies
54
Views
5K
  • Introductory Physics Homework Help
Replies
3
Views
2K
  • Introductory Physics Homework Help
Replies
1
Views
2K
  • Introductory Physics Homework Help
Replies
4
Views
1K
  • Introductory Physics Homework Help
Replies
16
Views
3K
  • Introductory Physics Homework Help
Replies
5
Views
14K
  • Introductory Physics Homework Help
Replies
20
Views
2K
  • Introductory Physics Homework Help
Replies
7
Views
1K
  • Introductory Physics Homework Help
Replies
7
Views
8K
Back
Top