Brainv2.1beta
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I am trying to create a 3d physics simulation and the first "problem" I have encountered is implementing realistic friction. Now, I was told by some professor that the faster an object is traveling the less friction that it has, however, I have not been able to find the appropriate equation/s on the net. I know the basic friction equation, F=uN. However, this is only useful for static applications; I need to learn the formula for kinetic friction, and how to apply it to non-static variables (eg. speed-=frictionequation.)