- #1

delve

- 34

- 0

You are using an out of date browser. It may not display this or other websites correctly.

You should upgrade or use an alternative browser.

You should upgrade or use an alternative browser.

- Thread starter delve
- Start date

In summary, rectangular unit vectors remain constant in time because they are parallel to each other and essentially the same vector. However, polar and spherical coordinate system unit vectors are not constant in time because they are orthogonal to non-parallel surfaces, causing them to vary at different points.

- #1

delve

- 34

- 0

Physics news on Phys.org

- #2

rochfor1

- 256

- 0

How is anything changing in time? You need to be waaaay more specific.

- #3

delve

- 34

- 0

Could you help me figure out how I can be more specific?

- #4

arildno

Science Advisor

Homework Helper

Gold Member

Dearly Missed

- 10,123

- 137

delve said:

THe unit vector in the x-direction is orthogonal to the surface x=some constant (i.e, planes).

Thus, all these unit vectors in the x-direction are PARALLELL to each other, and thus, essentially, the same vector.

The radial vector, however, is orthogonal to the surface r=some constant (i.e, spheres)

Along each such surface, non-paralllell radial vectors abound, and thus, the unit radial vactor is NOT the same at different points on the surface.

- #5

delve

- 34

- 0

I believe that makes sense, thank you!

Rectangular and polar/spherical unit vectors are mathematical concepts that represent the direction and magnitude of a vector in three-dimensional space. Rectangular unit vectors are defined by their x, y, and z components and are typically represented by the unit vectors i, j, and k. Polar/spherical unit vectors, on the other hand, are defined by their magnitude and direction relative to a reference point or origin.

The main difference between rectangular and polar/spherical unit vectors is how they are defined and represented. Rectangular unit vectors are defined by their x, y, and z components, while polar/spherical unit vectors are defined by their magnitude and direction relative to a reference point. Additionally, rectangular unit vectors are typically used in Cartesian coordinate systems, while polar/spherical unit vectors are used in polar coordinate systems.

Understanding the dynamics of rectangular and polar/spherical unit vectors is crucial in many scientific fields, including physics, engineering, and mathematics. These concepts are used to represent and analyze the direction and magnitude of physical quantities, such as force, velocity, and acceleration, in three-dimensional space. By understanding the differences between these two types of unit vectors, scientists can accurately describe and predict the behavior of objects and systems.

Yes, rectangular and polar/spherical unit vectors can be converted into each other using mathematical formulas. For example, to convert from rectangular to polar/spherical unit vectors, the magnitude can be calculated using the Pythagorean theorem, and the direction can be determined using trigonometric functions. Similarly, to convert from polar/spherical to rectangular unit vectors, the x, y, and z components can be found using trigonometric functions.

Rectangular and polar/spherical unit vectors are used in various practical applications, such as navigation, computer graphics, and robotics. In navigation, polar/spherical unit vectors are used to represent the direction and position of objects relative to a reference point, such as in GPS systems. In computer graphics, rectangular unit vectors are used to represent the direction of light rays and determine the color and intensity of pixels. In robotics, both rectangular and polar/spherical unit vectors are used to control the movement and orientation of robotic arms and machines.

- Replies
- 10

- Views
- 3K

- Replies
- 20

- Views
- 5K

- Replies
- 2

- Views
- 3K

- Replies
- 1

- Views
- 2K

- Replies
- 11

- Views
- 5K

- Replies
- 1

- Views
- 4K

- Replies
- 13

- Views
- 423

- Replies
- 12

- Views
- 2K

- Replies
- 4

- Views
- 4K

- Replies
- 3

- Views
- 2K

Share: