How Do Unit Vectors Achieve Their Form?

AI Thread Summary
The discussion focuses on the manipulation of unit vectors, specifically how the expression for a unit vector \(\vec{n}\) is derived from the vector components \(2x\vec{i} + 2y\vec{j}\). The key steps involve simplifying the vector by dividing it by its magnitude, leading to the form \(\frac{x\vec{i}+y\vec{j}}{4}\). Participants clarify that the unit vector is defined as the vector divided by its magnitude, and they explore the context of the original problem related to a specific surface equation. The conversation highlights the importance of understanding the derivation process and the conditions under which the unit vector is defined. Overall, the thread emphasizes the mathematical manipulation required to achieve the final form of the unit vector.
JasonHathaway
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Hi everyone,


Just want to know how does the the unit vector become in that form:

\vec{n}=\frac{2x\vec{i}+2y\vec{j}}{\sqrt{(2x)^{2}+(2y)^{2}}}=\frac{x \vec{i}+y \vec{j}}{4}
 
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Check your definition of "unit vector." :wink:
 
As far as I know, the unit vector or the normal vector is the vector divided by its magnitude.

But that's not what I need to know, what I need to know is the manipulation that occurred.

\vec{n}=\frac{2x\vec{i}+2y\vec{j}}{\sqrt{(2x)^{2}+(2y)^{2}}}=\frac{2(x \vec{i}+y\vec{j})}{\sqrt{4(x^{2}+y^{2}})}=\frac{2(x \vec{i}+y\vec{j})}{2\sqrt{(x^{2}+y^{2}})}=\frac{x \vec{i}+y\vec{j}}{\sqrt{x^{2}+y^{2}}}

That's my best. :Z
 
JasonHathaway said:
As far as I know, the unit vector or the normal vector is the vector divided by its magnitude.

But that's not what I need to know, what I need to know is the manipulation that occurred.

\vec{n}=\frac{2x\vec{i}+2y\vec{j}}{\sqrt{(2x)^{2}+(2y)^{2}}}=\frac{2(x \vec{i}+y\vec{j})}{\sqrt{4(x^{2}+y^{2}})}=\frac{2(x \vec{i}+y\vec{j})}{2\sqrt{(x^{2}+y^{2}})}=\frac{x \vec{i}+y\vec{j}}{\sqrt{x^{2}+y^{2}}}

That's my best. :Z

Derivation is correct.
 
But how did it end up like this form: \frac{x \vec{i}+y \vec{j}}{4}

And I've found something similar in Thomas Calculus:
wCpvMCp.jpg


Is y^{2} + z^{2} equal to 1 or something? much like sin^{2}\theta + cos^{2}\theta = 1
 
You're looking for "the" unit normal vector. Normal to what?
 
Normal to the surface 2x+3y+6z=12
 
Okay, but clearly that isn't where the gradient in the original post came from. So if you want to know what happened in post #3 (why x2 + y2 = 1) then you need to state the original problem.
 
Sorry, that's not the correct surface, but the surface is x^{2}+y^{2}=16.
But I think I've got the idea:
\vec{n}=\frac{x\vec{i}+y \vec{j}}{\sqrt{x^{2}+y^{2}}}=\frac{x\vec{i}+y\vec{j}}{\sqrt{16}}=\frac{x\vec{i}+y\vec{j}}{4}

right?
 
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