Unit vector cross products in different co-ords

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SUMMARY

The discussion focuses on determining the sign of cross products of unit vectors in cylindrical coordinates. Specifically, it establishes that the cross products yield the following results: r x z = -theta, theta x z = r, and r x theta = z. The participants emphasize the importance of understanding the angle between vectors and the use of the right-hand rule to ascertain the direction of the resulting vector. The relationship between sine and cosine functions in different quadrants is also highlighted as a key factor in determining the sign of the cross products.

PREREQUISITES
  • Understanding of unit vectors in cylindrical coordinates
  • Familiarity with vector cross products and their properties
  • Knowledge of the right-hand rule for vector direction
  • Basic trigonometry, specifically sine and cosine functions
NEXT STEPS
  • Study the properties of vector cross products in different coordinate systems
  • Learn about the right-hand rule and its applications in vector mathematics
  • Explore trigonometric functions and their signs in various quadrants
  • Investigate the implications of vector direction in physics and engineering contexts
USEFUL FOR

Students and professionals in physics, mathematics, and engineering who are working with vector analysis, particularly in cylindrical coordinates. This discussion is beneficial for anyone seeking to deepen their understanding of vector cross products and their directional properties.

Jesssa
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hey,

i've been trying to work out how to determine the sign of cross products of unit vectors,

for example in cylindrical,

r x z = - theta

theta x z = r

r x theta = z

i can't figure out the sign,

r x z = |r||z|sinβ theta where β is the angle between them, which is 90°,

and the length of the vectors are 1

how can you tell that its actually -theta?
 
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I can think of 3 different ways to figure this out. You are probably familiar with at least one of them. When you have a cross-product between two vectors, how do you usually work out the direction of the resulting vector?
 
Hey Jesssa and welcome to the forums.

Consider that a x b = |a||b|sin(a,b)N where N is the normal vector and also <a,b> = |a||b|cos(a,b) where a x b is the cross product and <a,b> is the dot or inner product for Cartesian three dimensional space.

Now consider what sin(a,b) and cos(a,b) should be (in terms of sign) for the various quadrants.
 
i remember it by thinking that θ is in the same direction as y, and then using x x y = z etc :wink:
 

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