Variable acceleration question

AI Thread Summary
The discussion focuses on moving a particle from point A to point B using a time-dependent force, F(t), while ensuring the particle comes to rest at point B. The user seeks to establish a relationship between acceleration, velocity, and distance under specific boundary conditions, including d(0) = 0 and v(T) = 0. Various approaches to define acceleration, such as linear or sinusoidal functions, are considered to meet the conditions. The conversation emphasizes the need for additional constraints to uniquely determine the acceleration function. Ultimately, the user is exploring mathematical solutions to satisfy all six boundary conditions while ensuring the particle's motion is controlled and predictable.
yoshi95
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hi all,

i think this should be simple but i just can't figuring it out

i basically want to move a particle at rest from point A to point B by applying a force, F(t).
the particle should be at point B when t = T

knowing at that F = m * a(t), i m assuming m = 1, which means F(t) = a(t)

i don't want the particle to swing around point B, meaning i want it to settle to rest at point B very quickly, this means velocity at point B should be 0, v(T) = 0

so assuming d=distance, v=velocity, a=acceleration, i created the following condition below for my question:

d(0) = 0
v(0) = V0
a(0) = A0

d(T) = B
v(T) = 0
a(T) = 0

i m thinking that many a(t) will satisfy the above boundary conditions, like a linear a(t) in the form of
a(t) = c * t + A0

then i got stuck...

any help would be great...
thanks in advance
 
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If a(t) = c * t + A0, then what are v(t) and d(t)?
 
Last edited:
You're right on track so far, especially with the observation that there will be many solutions. You're going to need some sort of extra condition to determine the acceleration uniquely. For example, you could assume that it's linear, or sinusoidal, or you could try to find the pattern of acceleration that will produce the minimum amount of work. Or whatever. But once you figure out what kind of acceleration you want, it's really just a math problem.

P.S. You might have to do some fiddling to satisfy all 6 of your boundary conditions.
 
Note for the given problem statement, A0, V0, and B are related to each other in such way that only two of them can be variable, and the third value will be determined from the other two. For example, if you want A0 and V0 to be the inputs, then B is a calculated value.
 
here is my approach

i got this from some physics book
1) D(t) = 1/2 * a(t) * t2 + v0 * t + d0

differentiating 1) with respect to t, i get
2) v(t) = dD/dt = 1/2 * t * a' + t * a + v0

differentiating 2) with respect to t, i get
3) a = a(t) = dv/dt = 2 * t * a' + 1/2 * t2 * a'' + a

from 3) i get a 2nd order DE
4) a'' = -4/t * a

solving 4) i get
a(t) = c1/t3 + c2

which means that acceleration is infinity at a(0), which violates my boundary condition of
a(0) = A0

am i in the right direction?
thanks in advance
 
yoshi95 said:
1) D(t) = 1/2 * a(t) * t2 + v0 * t + d0
That is the equation for constant acceleration, a(t) = A0.

You've already stated the equation for acceleration,

a(t) = c t + A0

Start with that and integrate to get v(t), then integrate again to get d(t). For the constants of integration, you've already defined them as V0 for v(0) and 0 for d(0).
 
For anyone that was curious:
Note that A0 is negative, B is a determined value.

A(t) = t c + A0
V(t) = 1/2 t2 c + t A0 + V0
D(t) = 1/6 t3 c + 1/2 t2A0 + t V0 + 0

For some t != 0, A(t) = 0, V(t) = 0, and D(t) = B (to be determined)

cancel c term to solve for T:
1/2 T A(T) = 1/2 T2 c + 1/2 T A0
V(T) - 1/2 t A(T) = 1/2 T A0 + V0 = 0
T = -2 V0 / A0

use T to solve for c:
A(T) = T c + A0 = (-2 V0/A0) c + A0 = 0
c = A02 / (2 V0)

use T and c to solve for B
D(t) = 1/6 T3 c + 1/2 T2A0 + T V0 + 0 = B
1/6 (-2 V0/A0)3 (A02 / (2 V0)) + 1/2 (-2 V0/A0)2 A0 + (-2 V0/A0) V0 = B
-2/3 (V02 / A0) + 2 (V02 / A0) -2 (V02 / A0) = B
B = -2/3 (V02 / A0)

alternate method for B (cancel c term, then A0 term, to solve for B versus t):
cancel c term:
V(t) = 1/2 t2 c + t A0 + V0
D(t) = 1/6 t3 c + 1/2 t2A0 + t V0 - B = 0
1/3 t V(t) = 1/6 t3 c + 1/3 t2 A0 + 1/3 t V0 = 0
D(t) - 1/3 t V(t) = 1/6 t2 A0 + 2/3 t V0 - B = 0
cancel A0 term:
V(t) - 1/2 t A(t) = 1/2 t A0 + V0 = 0
1/3 t (V(t) - 1/2 t A(t)) = 1/6 t2 A0 + 1/3 t V0 = 0
(D(t) - 1/3 t V(t)) - (1/3 t (V(t) - 1/2 t A(t))) = 1/3 t V0 - B = 0
B = 1/3 t V0
solve for t = T
B = 1/3 T V0 = 1/3 (-2 V0 / A0) V0 = -2/3 (V02 / A0)
 
Last edited:
I'm pretty sure a constant acceleration is still within the family of initial solutions.
 
flatmaster said:
I'm pretty sure a constant acceleration is still within the family of initial solutions.
Only if A0, V0, and B are zero, the object never moves, and t doesn't matter. Otherwise if A0 ≠ 0 at t = 0, then later A0 = 0 at t = T, then acceleration has to change. Remove the requirement that A0 = 0 at t = T, then constant acceleration works.
 

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