Vector Addition in Curved Space: Invariance?

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In curved spacetime, vector addition is not translation invariant as it is in Euclidean space, complicating the process of adding vectors. Vectors can only be added locally where the curvature is negligible, allowing for vector algebra in specific scenarios like colliding particles. However, directly summing momenta of all objects in a curved manifold does not yield a total momentum due to the effects of curvature. This results in an apparent violation of momentum and energy conservation laws in such geometries. Instead, conservation laws are maintained along Killing Vectors, which are dependent on the path taken.
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in vector addition we assume that they are translation invariant .however in einsteins space
definition where we believe it to be curved unlike euclidean space ,is t not true that they
will no longer be translation invariant .in that case how could we add vectors?
 
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In that case, you don't add vectors unless they are "local". That is, the curvature over the amount of space you have to carry them is insignificant. So you can still do vector algebra with colliding particles, but you wouldn't be able to directly add momenta of all objects around a curved manifold to find the total momentum. This leads to apparent loss of momentum and energy conservation laws in curved manifolds. (Of course, the body causing the curvature picks up the slack, but that's usually ignored.) Instead, you have conservations along Killing Vectors, which are going to be path-dependent.
 
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