Vector calculus: Projection of a point to a plane

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SUMMARY

The discussion focuses on the mathematical problem of projecting a point P = (x,y,z) onto a plane defined by a point P0 = (x0,y0,z0) and a normal vector n = (x1,y1,z1). The solution involves finding the projection Q of the vector P - P0 onto the normal vector n, which geometrically represents the vector connecting P to the closest point on the plane. Two methods are suggested for solving this problem: the "orthodontist method" and an alternative method that involves calculating the distance D from point P to the plane and adjusting the vector accordingly.

PREREQUISITES
  • Understanding of vector calculus concepts, specifically projections.
  • Familiarity with normal vectors and their role in defining planes.
  • Basic knowledge of linear algebra, particularly vector operations.
  • Ability to manipulate equations involving points and planes in 3D space.
NEXT STEPS
  • Study the derivation of the projection formula in vector calculus.
  • Learn about the "orthodontist method" for projecting points onto planes.
  • Explore distance calculations from points to planes in 3D geometry.
  • Investigate alternative methods for solving projection problems in linear algebra.
USEFUL FOR

Students and professionals in mathematics, particularly those focused on vector calculus and linear algebra, as well as engineers and computer scientists dealing with 3D modeling and graphics.

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The problem reads as follows:

"The projection of a point P = (x,y,z) to a plane is a point on the plane that is closest to P. If the plane is defined by a point P0 = (x0,y0,z0) and a normal vector n=(x1,y1,z1), computer the projection of P on this plane."

Well, I haven't had a relevant Calculus course in many years, but I'm 99.9% certain that this is a vector calculus problem. My memory is a little sketchy on how to solve for a projection of a point on to a plane, so could anyone here perhaps provide a formula, algorithm, solution or some other explanation of this problem? Thank you all very much for your time and help even if you don't reply! :)
 
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First find the projection Q of P-P0 onto n. If you think about it geometrically this is the vector connecting P and the closest point on the plane. Then if you take P - Q, you should be able to see that this is the projection of P onto the plane.
 
its not a vector calculus problem its a 3D mathematics problem or a lin alg problem. You could do either orthodontist method which works good or you can try one of two other methods
[0] you can find the equation that passes between the point P and projP. Which is easy then substitue back into the plane equation and solve for t.
lot mor work but its worth it
[1] (this is just another way to reword orthodontist, but i think more in lamens terms)
solve for the distance D of P to the plane. which is easy then add a "vector" with length with that distance
 

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