Vehicle Moment of Inertia? How?

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SUMMARY

This discussion focuses on calculating the moments of inertia for vehicles, which are essential for realistic vehicle dynamics simulations. Participants suggest methods such as using the parallel axis theorem and modeling the vehicle in segments to estimate mass and center of gravity (CG) positions. They emphasize the importance of accurate inertia parameters, specifically Ixx, Iyy, and Izz, and recommend consulting resources like Wikipedia for foundational concepts. The conversation highlights the challenges of obtaining experimental data and suggests using CAD and FEA tools as alternative approaches.

PREREQUISITES
  • Understanding of vehicle dynamics simulation principles
  • Familiarity with moments of inertia (Ixx, Iyy, Izz)
  • Knowledge of the parallel axis theorem
  • Basic skills in CAD modeling and finite element analysis (FEA)
NEXT STEPS
  • Research the parallel axis theorem for calculating moments of inertia
  • Explore vehicle dynamics simulation software options
  • Learn about CAD modeling techniques for vehicle design
  • Investigate experimental methods for measuring moments of inertia in vehicles
USEFUL FOR

Engineers, vehicle dynamics researchers, and developers of vehicle simulation software who require accurate inertial properties for realistic modeling and analysis.

jprecinos
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I have been playing with several vehicle dynamics simulators for a while now, and many of them require vehicle inertial properties to create realistic simulations.
There is very limited published data out there so I was wondering how could one calculate these properties experimentally? ...Other than hanging it on a huge pendulum or creating a big rotating table is there an easy way to estimate the principal moments of inertia of an actual size vehicle?
Any conceptual ideas would be helpful. Thanks JP
 
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It would help if you specified just what inputs are required for your models.

Try checking wikipedia for INERTIA and MOMWNT OF INERTIA as a start.

See the reference at the bottom of each article like this one:

http://en.wikipedia.org/wiki/List_of_moments_of_inertia



Also, seems like an auto is very much like a spring a damper system (coil springs,struts,etc).

so check out the standard formulas for such system dynamics.
 
I also found this in wikipedia:

http://en.wikipedia.org/wiki/Swept_path_analysis

hope this helps...
 
Inertial paramaters of a dynamic object:
1. CG location - easy to get. no problem
2. Moments of inertia: Yaw, Pitch, Roll
how to calculate the moments experimentally?

Yes, most simulators model vehicle dynamics as a spring, damper system, some use a more complexe model than others (with more DOF). Inertia parameters however are always needed and that is more of a geometrical and mass distribution problem. It wouldn't be accurate to model the system with the Moments of Inertia of a box for example...the dilema is how to get the Ixx, Iyy and Izz for a vehicle.
 
I have been playing with several vehicle dynamics simulators for a while now, and many of them require vehicle inertial properties to create realistic simulations.


Well if people have developed vehicle simulators, I would hope there were input parameters to make them useful.

All I can suggest is google type searching...or post your issue in an engineering forum if nothing further turns up here.
 
Make a model of the vehicle split into pieces where you can estimate the mass and CG position of each piece. Probably the most massive single "piece" would be the engine, which will have pretty much the same inertia properties as a block of material with uniform density.

You will have to "tweak" the complete model to get its total mass and CG in the correct position. Then work out the inertia from the components, using the parallel axis theorem etc.

That's the way it is done in "real life" at the design stage, though obviously it is easier if you are starting from a detailed CAD of the complete vehicle.
 
Naty1 said:
Well if people have developed vehicle simulators, I would hope there were input parameters to make them useful.

All I can suggest is google type searching...or post your issue in an engineering forum if nothing further turns up here.

Well the purpose of most simulators is to give you a plattform to recreate dynamics of a variety of vehicles during different scenarios. They do have some starting imput parameters but they won't have real properties on all vehicles out there. I do have access to some engineering databases and the National Higway safety has published some numbers but not on all vehicles either. I will keep on searching :)
 
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AlephZero said:
Make a model of the vehicle split into pieces where you can estimate the mass and CG position of each piece. Probably the most massive single "piece" would be the engine, which will have pretty much the same inertia properties as a block of material with uniform density.

You will have to "tweak" the complete model to get its total mass and CG in the correct position. Then work out the inertia from the components, using the parallel axis theorem etc.

That's the way it is done in "real life" at the design stage, though obviously it is easier if you are starting from a detailed CAD of the complete vehicle.

yes CAD and FEA is my plan B. But I was hoping that there would be an experimental way to find a solution ... Like those little intertia apparatus they have at the physics labs. An experiment along those lines I was hoping :)
 

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Seems to me that a set of car scales could be used to find the various moments experimentally.
 

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