Velocity 4-Vector for Light Ray

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SUMMARY

The discussion focuses on the relativistic transformation of velocities using the 4-vector formalism, specifically addressing the transformation of light rays. The user presents the Lorentz transformation matrix and highlights the challenge of calculating the Lorentz factor, γ, for light rays, as it becomes undefined. The conclusion drawn is that while massive objects can be transformed using 4-velocity, light rays require the use of 4-momentum, which remains invariant under Lorentz transformations, confirming that photons always travel at the speed of light in any reference frame.

PREREQUISITES
  • Understanding of Lorentz transformations in special relativity
  • Familiarity with 4-vectors and 4-momentum
  • Knowledge of the speed of light and its implications in physics
  • Basic grasp of relativistic physics concepts such as γ (Lorentz factor)
NEXT STEPS
  • Study the derivation and implications of the Lorentz transformation matrix
  • Explore the concept of 4-momentum and its applications in relativistic physics
  • Investigate the properties of massless particles and their behavior under Lorentz transformations
  • Learn about the relationship between energy, momentum, and mass in the context of special relativity
USEFUL FOR

This discussion is beneficial for physicists, students of theoretical physics, and anyone interested in the principles of special relativity and the behavior of light in different reference frames.

MikeLizzi
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I hope I'm not violating Forum protocol, again.
I tried posting this question in the Homework section but it got locked for violating homework protocol.

My understanding for the relativistic transformation of a velocity u to u' is given by
$$
\begin{bmatrix}
\gamma_{u'} \\
\gamma_{u'} u'_x \\
\gamma_{u'} u'_y \\
\gamma_{u'} u'_z
\end{bmatrix}
=
\begin{bmatrix}

\gamma & -\gamma\beta_x & -\gamma\beta_y & -\gamma\beta_z \\
-\gamma\beta_x & 1+\frac{(\gamma -1)\beta_x^2}{\beta^2} & \frac{(\gamma -1)\beta_x\beta_y}{\beta^2} & \frac{(\gamma -1)\beta_x \beta_z}{\beta^2} \\

-\gamma\beta_y & \frac{(\gamma -1)\beta_x\beta_y}{\beta^2} & 1+\frac{(\gamma -1)\beta_y^2}{\beta^2} & \frac{(\gamma -1)\beta_y\beta_z}{\beta^2} \\

-\gamma\beta_z & \frac{(\gamma -1)\beta_x\beta_z}{\beta^2} & \frac{(\gamma -1)\beta_y\beta_z}{\beta^2} & 1+\frac{(\gamma -1)\beta_z^2}{\beta^2}

\end{bmatrix}
\begin{bmatrix}
\gamma_{u} \\
\gamma_{u} u_x \\
\gamma_{u} u_y \\
\gamma_{u} u_z
\end{bmatrix}
$$
Where v is the velocity of reference frame S' with respect to reference frame S and
$$
\beta_x = v_x/c \\
\beta_y = v_y/c \\
\beta_y = v_y/c \\
\beta^2 = \beta_x^2 + \beta_y^2 + \beta_z^2 \\
\gamma = \frac{1}{\sqrt{1-\beta^2}} \\
\gamma_u = \frac{1}{\sqrt{1-\beta_u^2}} \\
\gamma_{u'} = \frac{1}{\sqrt{1-\beta_{u'}^2}}
$$
This seems to work for any object whose velocity is less that c. But, I got the impression from a previous post that I could transform the velocity of light rays the same way I transformed the velocity of massive objects.

If I try to do that using the definitions I have above it means calculating $$\gamma_u$$ for a light ray. That's undefined. I have a 3-vector version of the velocity addition formula that doesn't require such a calculation and it works fine. Did I get the 4-vector structure wrong?
 
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For a "light ray" there is no four-velocity in the usual sense, because it's light-like. You can take a photon (which is a quantum of the quantized electromagnetic field) momentum as a substitute. The corresponding four-momentum is
$$(p^{\mu})=\begin{pmatrix} |\vec{p}| \\ \vec{p} \end{pmatrix}.$$
It transforms as a four vector. The mass of a photon is ##p_{\mu} p^{\mu}=0##, i.e., it's a massless quantum. Of course this doesn't change under Lorentz transformations, thus a photon has a lightlike momentum in any frame, and the three-velocity is
$$\vec{v}=\frac{c\vec{p}}{|\vec{p}|} \; \Rightarrow \; |\vec{v}|=c,$$
i.e., the photon travels with the speed of light in any frame.
 

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