Volume of leminiscat look a like

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Homework Statement



Ok, so I need to calculate the volume of a body bounded with [tex](x^2+y^2+z^2)^2=a^3x[/tex] using spherical coordinates

My actual question is, how does one determen the value for [tex]\phi[/tex] and [tex]\theta[/tex] in this example?
 
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welcome to pf!

hi morea! welcome to pf! :wink:

well, the LHS is easy …

so how do you convert a3x to spherical coordinates? :smile:
 
thanx for reply and welcome

so how do you convert a3x to spherical coordinates?

Well, it may be a little tricky, but I guess you use the same conection as on the left side, that is

[tex]x= r cos \theta sin \phi[/tex]
 
hi morea! :smile:

(have a theta: θ and a phi: φ :wink:)

you got to learn to be the boss …

you choose the coordinates :wink: …

in this case, won't it be easier if you make x = rcosθ, y = rsinθcosφ, z = rsinθsinφ ? :smile:
 
Well, I haven't consider that. To be perfectly honest, I wasnt aware that I could do that. But it certenly makes life a lot easier.
However, although this makes things simpler, I still don't see how to determine values for [tex]\varphi[/tex] and [tex]\theta[/tex]

I got to say that I am impress by your expeditious
 
(what happened to θ and φ i gave you? :redface:)

well, φ obviously goes from 0 to 2π

and you know r4 = a3rcosθ, so cosθ = (r/a)3, sooo … ? :smile:
 
so, θ = arccos(r/a)3, that is - [itex]\frac{\pi}{2}[/itex] < θ > [itex]\frac{\pi}{2}[/itex] Is that right??

what happened to θ and φ i gave you?
What do you mean, to type them in a smaler font?
 
morea said:
so, θ = arccos(r/a)3, that is - [itex]\frac{\pi}{2}[/itex] < θ > [itex]\frac{\pi}{2}[/itex] Is that right??

no :confused: …

that's all of θ …

you need limits for θ, for each value of r
What do you mean, to type them in a smaler font?


no, i meant type them instead of bothering with latex! :wink:
 
I feel kinda sily, but I don't get it
Do I just leave θ = arccos(r/a)3, but how I am I going to express r then?

no, i meant type them instead of bothering with latex!

he, well, as you might guess, english is not my first language, so I get things a litle slower. Thanks for the tip.
 
morea said:
Do I just leave θ = arccos(r/a)3, but how I am I going to express r then?

you need to integrate over all the points inside cosθ = (r/a)3 …

ie for all points with r ≤ (cosθ)1/3/a, which is the same as cosθ ≥ (r/a)3, or θ ≤ arccos(r/a)3 :wink: