Volume of leminiscat look a like

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Homework Help Overview

The original poster is attempting to calculate the volume of a body defined by the equation (x^2+y^2+z^2)^2=a^3x using spherical coordinates. They are specifically questioning how to determine the values for the angles φ and θ in this context.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the conversion of the equation into spherical coordinates and the implications of choosing different expressions for x, y, and z. There is a focus on determining the limits for the angles φ and θ, with some participants expressing uncertainty about these values.

Discussion Status

The discussion is ongoing, with participants providing guidance on the conversion process and the limits for the angles. There is an exploration of different interpretations regarding the expressions for θ and the integration limits, but no consensus has been reached yet.

Contextual Notes

Some participants mention challenges related to language comprehension and the use of LaTeX for mathematical expressions, which may affect the clarity of communication in the discussion.

morea
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Homework Statement



Ok, so I need to calculate the volume of a body bounded with [tex](x^2+y^2+z^2)^2=a^3x[/tex] using spherical coordinates

My actual question is, how does one determen the value for [tex]\phi[/tex] and [tex]\theta[/tex] in this example?
 
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welcome to pf!

hi morea! welcome to pf! :wink:

well, the LHS is easy …

so how do you convert a3x to spherical coordinates? :smile:
 
thanx for reply and welcome

so how do you convert a3x to spherical coordinates?

Well, it may be a little tricky, but I guess you use the same conection as on the left side, that is

[tex]x= r cos \theta sin \phi[/tex]
 
hi morea! :smile:

(have a theta: θ and a phi: φ :wink:)

you got to learn to be the boss

you choose the coordinates :wink:

in this case, won't it be easier if you make x = rcosθ, y = rsinθcosφ, z = rsinθsinφ ? :smile:
 
Well, I haven't consider that. To be perfectly honest, I wasnt aware that I could do that. But it certenly makes life a lot easier.
However, although this makes things simpler, I still don't see how to determine values for [tex]\varphi[/tex] and [tex]\theta[/tex]

I got to say that I am impress by your expeditious
 
(what happened to θ and φ i gave you? :redface:)

well, φ obviously goes from 0 to 2π

and you know r4 = a3rcosθ, so cosθ = (r/a)3, sooo … ? :smile:
 
so, θ = arccos(r/a)3, that is - [itex]\frac{\pi}{2}[/itex] < θ > [itex]\frac{\pi}{2}[/itex] Is that right??

what happened to θ and φ i gave you?
What do you mean, to type them in a smaler font?
 
morea said:
so, θ = arccos(r/a)3, that is - [itex]\frac{\pi}{2}[/itex] < θ > [itex]\frac{\pi}{2}[/itex] Is that right??

no :confused:

that's all of θ …

you need limits for θ, for each value of r
What do you mean, to type them in a smaler font?


no, i meant type them instead of bothering with latex! :wink:
 
I feel kinda sily, but I don't get it
Do I just leave θ = arccos(r/a)3, but how I am I going to express r then?

no, i meant type them instead of bothering with latex!

he, well, as you might guess, english is not my first language, so I get things a litle slower. Thanks for the tip.
 
  • #10
morea said:
Do I just leave θ = arccos(r/a)3, but how I am I going to express r then?

you need to integrate over all the points inside cosθ = (r/a)3

ie for all points with r ≤ (cosθ)1/3/a, which is the same as cosθ ≥ (r/a)3, or θ ≤ arccos(r/a)3 :wink:
 
  • #11
Great
Thank you, it was very helpfull

cheers
 

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