What Angle Should a Sniper Adjust to Hit a Target 1000m Away?

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Homework Help Overview

The discussion revolves around a physics problem involving projectile motion, specifically calculating the angle a sniper should adjust to hit a target located 1000 meters away, with both the sniper and the target positioned one meter above the ground. The bullet's muzzle velocity is given as 1500 m/s, and participants are exploring the effects of gravity on the bullet's trajectory.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss the need to analyze the horizontal and vertical components of motion separately. There are attempts to derive the time of flight based on vertical and horizontal velocities, and questions arise about how to equate these times to find the angle of projection.

Discussion Status

Some participants have provided guidance on considering the time of flight in both dimensions and have referenced relevant equations. Others have made attempts to manipulate the equations to express relationships between the angle, velocity components, and time, but no consensus has been reached on the final approach or solution.

Contextual Notes

Participants are working under the constraints of a homework assignment, which may limit the information they can use or the methods they can apply. The discussion includes various assumptions about the projectile's motion and the effects of gravity.

rogers236
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Homework Statement


A sniper barrel is exactly one meter above the ground and perfectly horizontal. 1000m away is a target one meter above the ground. if the bullet leaves the gun with a muzzle velocity of 1500m/s will it reach the target? (no, next part is my problem) at what angle should the sniper shoot to hit the target?

\Deltax = 1000m
\Deltay = 0m
ax = 0
ay = -9.8m/s2 (gravity)
V0x = ?
V0y = ?
time (t) = ?
angle \theta = ?

V0 = 1500m/s

Homework Equations


\DeltaX = v*t
\DeltaV = V - V0 = a*t
\DeltaX = (1/2)*a*t2 + V0*t
V2 = 2*a*\DeltaX - V02

V0x = V0*cos\Theta
V0y = V0*sin\Theta

*the first four equations can be used for either the X or Y dimension; \DeltaX will just change to \DeltaY

The Attempt at a Solution



I'm not looking for the answer, just a point in the right direction please.

For part one of the question, I found that it would take the bullet 2/3 of a second to reach the target in the X dimension. But in that same time, it would fall 2.2m, hitting the ground 322.3m from the target.
 
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Thanks for the reply. I checked out that link and then fixed my original post a bit, putting in the equations as I learned them.
 
rogers236 said:
Thanks for the reply. I checked out that link and then fixed my original post a bit, putting in the equations as I learned them.

Now you need to figure the time it will be in the air as a function of the vertical velocity. Up and down.

Then figure the same time as a function of the horizontal velocity and the known distance. These times of course must be equal, so that begins to put you in position to figure out what angle satisfies both conditions.
 
I've done that and get:

(-2V0y)/(-9.8) = Time-y
1000/V0x = Time-x

then to

((-9.8)1000)/V0x = -2V0y

((-9.8)1000)/(1500cos\Theta) = -2(1500)sin\Theta

((-9.8)1000) = -2(1500)sin\Theta(1500cos\Theta)

((-9.8)1000) = (-2)(1500)(1500)sin\Thetacos\Theta

((-9.8)(1000))/((-2)(1500)(1500)) = sin\Thetacos\Theta

0.00217777778 = sin\Thetacos\Theta

Now what?
 
You might want to recognize the identity

2SinθCosθ = Sin2θ

It's a terrifically useful trig identity that you may run into again with projectile motion equations.
 

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