What are some equations for real world physics in video games?

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Basic equations for simple game physics include projectile motion and catenary physics, which are essential for simulating real-world objects like rockets and ropes. The field of classical mechanics encompasses these concepts, including Newton's laws, forces, friction, and tension. For further exploration, acquiring an introductory book on classical mechanics can provide a wealth of relevant equations and principles. There is also interest in whether universities offer specific courses on "videogame physics," indicating a growing academic focus in this area. Understanding these equations can enhance the realism and functionality of physics in video games.
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Hi,

I have an interest (for simple game physics) in basic equations like the trajectory of a projectile and catenary physics. Is there a specific grouping for these types of equations so that I can find similar ones easier? I'd like to be able to just find some and experiment with them to see what I can do.

Like... physics involving real world objects and distances and things. I really don't know how to describe it. Projectiles can be used for things like rockets and arrows, whilst catenary equations can be used for ropes and other things. Equations that also deal with things like this?

Any idea? Thanks. XD
 
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The field of physics you're looking for is called (classical) mechanics. Newton's law, forces, friction, tension, ...
Try buying a good introductory book on classical mechanics (or finding an e-book, or Wikibook, or whatever it's called), you'll probably find a lot of what you want there already.
 
Thanks. That was pretty obvious really, wasn't it? Haha.
 
as an aside, I've been seeing a lot of these "physics for games" questions, and I'm wondering--do any universities offer a class called "videogame physics" or something like that. I bet it would be a pretty good draw.
 
So I know that electrons are fundamental, there's no 'material' that makes them up, it's like talking about a colour itself rather than a car or a flower. Now protons and neutrons and quarks and whatever other stuff is there fundamentally, I want someone to kind of teach me these, I have a lot of questions that books might not give the answer in the way I understand. Thanks
I think it's easist first to watch a short vidio clip I find these videos very relaxing to watch .. I got to thinking is this being done in the most efficient way? The sand has to be suspended in the water to move it to the outlet ... The faster the water , the more turbulance and the sand stays suspended, so it seems to me the rule of thumb is the hose be aimed towards the outlet at all times .. Many times the workers hit the sand directly which will greatly reduce the water...
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