What are the considerations when finding vector equations for lines and planes?

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Homework Help Overview

The discussion revolves around finding vector equations for lines and planes in the context of vector mathematics. Participants are exploring the implications of given vectors in relation to lines being parallel or perpendicular, as well as the concept of normal vectors in defining planes.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants inquire about the differences in approach when given vectors related to lines, specifically regarding parallel and perpendicular relationships. Questions are raised about how to derive a normal vector from a point and a vector parallel to a plane, with some suggesting the use of cross products.

Discussion Status

Some guidance has been provided regarding the normal vector and its role in defining a plane, with an explanation of the relationship between points and vectors. However, there are ongoing questions about the conditions required to determine a unique plane, indicating that multiple interpretations are being explored.

Contextual Notes

Participants are operating under the constraints of homework guidelines, which may limit the depth of exploration into the mathematical concepts discussed.

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A few Questions:

a)when finding vector equations (for lines), what do you different when they give you a vector and a line parallel to this vector, and a vector and a line perpendicular to the vector.

b)concerning planes, can someone briefly explain the normal vector.

Thanks.
 
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suspenc3 said:
A few Questions:

a)when finding vector equations (for lines), what do you different when they give you a vector and a line parallel to this vector, and a vector and a line perpendicular to the vector.

b)concerning planes, can someone briefly explain the normal vector.

Thanks.

I'll try to help with b).

The easiest way to copletely determine a plane is with one point T1 = (x1, y1, z1) (belonging to the plane) and a vector n which is perpendicular to the plane, which we call the normal vector. Now, let T = (x, y, z) be any point in the plane. Obviously, n must be perpendicular to the vector [tex]\vec{T_{1}T}[/tex], which implies n(r-r1)=0 ...(1), where r1 is the radius vector determined by the point T1, and r the radius vector determined by the point T. Further on, (1) directly implies A(x-x1) + B(y-y1)+ C(z-z1) = 0, where n=Ai+Bj+Ck. This is a general equation of a plane.
 
Yeah that explains it, so say they give you a point and a vector parallel to the plane, how would you get the Normal? Would you just cross the vector and the point?
 
suspenc3 said:
Yeah that explains it, so say they give you a point and a vector parallel to the plane, how would you get the Normal? Would you just cross the vector and the point?

A point and a vector parallel to a plane do not determine a plane. They determine an infinite number of planes.
 

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