What Are the Day and Night Projects of an EE Student and C/C++ Developer?

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  • Thread starter Thread starter TheComet
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SUMMARY

The discussion centers on the dual projects of an electronic engineering student and C/C++ developer, focusing on a bachelor thesis involving the design and implementation of a low power ultrasonic flowmeter using a System on Chip (SoC) and a sigma-delta modulator based ADC. The student also works on a C/C++ project that simulates acoustic wave propagation in real-time applications, utilizing system identification techniques for efficient digital filter synthesis. Key areas of expertise include hardware design, digital filtering, signal processing, and control theory.

PREREQUISITES
  • Understanding of low power ultrasonic flowmeter design
  • Familiarity with sigma-delta modulator based ADCs
  • Knowledge of system identification techniques in signal processing
  • Proficiency in C/C++ programming for real-time applications
NEXT STEPS
  • Research the design principles of low power ultrasonic flowmeters
  • Explore the implementation of sigma-delta modulator based ADCs
  • Learn about system identification techniques for digital filter synthesis
  • Investigate real-time acoustic wave simulation in C/C++
USEFUL FOR

This discussion is beneficial for electronic engineering students, C/C++ developers, signal processing enthusiasts, and anyone interested in real-time application development and hardware design.

TheComet
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Hi all!

By day I work on my bachelor thesis in my final electronic engineering semester. It involves the design, implementation and verification of a low power ultrasonic based flowmeter using a new SoC. I am most excited about being able to use a sigma-delta modulator based ADC, because these are simply fascinating in theory. The project has things ranging from hardware design, simulation and fabrication to implementing digital filter algorithms.

By night I work on over-ambitious C/C++ projects. My current project is an attempt at an acoustic wave simulator for real-time applications (such as computer games). It involves calculating wave propagation in a static 3D scene and using system identification techniques to synthesize digital filters describing point-to-point impulse responses. These will be very efficient to apply in real-time, both in memory footprint and processing speed.

On PF I will be most helpful with questions involving electronic circuits, signal processing, programming questions, and control theory.

I will probably look stupid when asking questions about particle physics, quantum mechanics, material science, or anything that involves mechanics in general.
 
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