What are the mathematical concepts used to describe angles in three dimensions?

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Angles in three dimensions can be understood by extending the two-dimensional concepts of theta and r, adding a third angle, phi, which represents the vertical angle relative to the x-y plane. This approach allows for the description of angles in relation to a defined plane in three-dimensional space. The discussion highlights that while the mathematics may seem straightforward, there can be significant accuracy issues, particularly with the inverse cosine function (acos) near pi, where errors can be magnified. Participants express surprise at the simplicity of the concepts despite the potential for inaccuracies in calculations. Understanding these mathematical principles is essential for students studying physics and mechanics.
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We usually describe angles in two dimensions (x and y plane). What is the mathematics behind three dimensions?
 
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Nano-Passion said:
We usually describe angles in two dimensions (x and y plane). What is the mathematics behind three dimensions?
I don't get it. You're an undergrad in physics and you're asking this question? Why don't you already know?

It's really no different. When you talk about the angle between things in three dimensions, you can think of them as being on some plane oriented in those three dimensions and then think about the angle in relation to that plane, just as you would with the familiar x-y plane...
 
Actually, I'd say we usually describe angles in two-dimensions with theta and r. That is, an angle from the designated "zero line", and a distance from the origin. In three dimensions, we simply add another angle, usually phi, that I call the "vertical angle", or the angle between the line and the x-y plane.
 
Jocko Homo said:
I don't get it. You're an undergrad in physics and you're asking this question? Why don't you already know?

It's really no different. When you talk about the angle between things in three dimensions, you can think of them as being on some plane oriented in those three dimensions and then think about the angle in relation to that plane, just as you would with the familiar x-y plane...

I'm in Calculus based Classical Mechanics at the moment. We haven't gone into figuring out angles in three-dimensions.

Char. Limit said:
Actually, I'd say we usually describe angles in two-dimensions with theta and r. That is, an angle from the designated "zero line", and a distance from the origin. In three dimensions, we simply add another angle, usually phi, that I call the "vertical angle", or the angle between the line and the x-y plane.

I'm surprised its that simple. I've read around and seen that sometimes the math isn't incredibly accurate (such as near pi with using cos).

As you see, there is a very distinct loss of accuracy in 'acos' for angles
near pi. Some seven entire decimal places have been lost - that is,
errors are several million times as large as normal. On the other hand,
the angle near pi/2 yields the customary 1 in 2^52 accuracy.
 
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