What happens when two objects collide?

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SUMMARY

The discussion focuses on the theoretical problem of determining the outcomes of collisions between two solid objects shaped as regular pyramidal frustums. Key factors include material properties, mass, height, velocity, and base friction. The user seeks logical results for various collision scenarios, such as a pebble bouncing off a crate or a bullet piercing it. The conversation emphasizes the need for basic predictive algorithms rather than precise calculations, highlighting the importance of understanding material properties and motion dynamics.

PREREQUISITES
  • Understanding of basic physics concepts related to motion and energy transfer
  • Familiarity with collision mechanics and material properties
  • Knowledge of vector mathematics for motion analysis
  • Experience with programming for algorithm implementation
NEXT STEPS
  • Research collision detection algorithms in physics engines like Box2D
  • Explore material property libraries for realistic simulation outcomes
  • Learn about energy conservation principles in elastic and inelastic collisions
  • Study the implementation of motion vectors in game development frameworks
USEFUL FOR

This discussion is beneficial for game developers, physicists, and programmers interested in simulating realistic collision outcomes in virtual environments.

zpodnisn
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Hello,

I'm sorry that I can't format the thread as intended and for very likely misuse of terms, but I'm a programmer barely remembering anything form physics (and non-native english speaker to boot), and I have a theoretical problem, not an actual homework. However I believe the problem is quite simple.


The problem itself:

two objects collide, I need to get a "logical result" of the collision - motion, energy absorption / damage.


Assumptions:

objects are solid (composed from one material)
objects have shape of regular pyramidal frustum, collide with tops
motion vectors are directly opposite, centres of mass are residing on a line and stay on the line after collision


Known for objects:

materials
surface of base / top
mass or height
velocity
base friction

everything else can be ignored or have a default value assumed


Examples:

a thrown pebble hits a wooden crate. Results: pebble is bounced back
a thrown axe hits a wooden crate. Results: crate is cut, axe stopped
a fired bullet hits a wooden crate. Results: crate is pierced, bullet continues moving
a stopping car hits a wooden crate. Results: crate is bounced forward and takes impact damage


If you don't have time/will to provide exact algorithms and formulas, I'd appreciate any opinions on the problem solvability and possible algorithms.
 
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The problem is too open.
You've seen the variation - there are whole libraries written just on material properties.
Narrow the problem down: what do you want to know for?
 
The problem may seem too open indeed, but I don't need any precise calculations, but rather just basic predictions. Examples I provided are likely to be solved by any human child or moderately trained neural network - all I need is a simple math base behind it.
 

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