What is the process for finding the constant A in a probability distribution?

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Homework Help Overview

The discussion revolves around finding the constant A in the probability distribution function P(x) = A x^2 exp(-x^2/a^2) for an object moving along the x-axis. Participants are exploring the integration required to ensure that the function represents a valid probability distribution.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the need to integrate the probability distribution from -∞ to ∞, considering the function's even nature. There are questions about the integration process, particularly regarding the term e^(-x^2/a^2) and the use of integration by parts. Some participants suggest changing variables to simplify the integration.

Discussion Status

The discussion is active, with participants providing guidance on integration techniques and referencing standard integrals. There is a recognition of the need for foundational knowledge in probability, and while some participants express confusion, others offer clarifications and resources.

Contextual Notes

Participants mention a question sheet that contains relevant formulas, though there is uncertainty about how to apply them. There is also a reference to potential confusion between constants in the equations being discussed.

chris_avfc
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Homework Statement



Probability distribution for finding an object that can move anywhere along an x-axis is given by

P(x) = A x^2 exp(-x^2/a^2)


The Attempt at a Solution



I need to find A so it correctly represents a probability distribution.
Am I right in thinking I need to integrate it?

∫P(x) dx = 1
With the limits of ∞ and 0?
 
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chris_avfc said:

Homework Statement



Probability distribution for finding an object that can move anywhere along an x-axis is given by

P(x) = A x^2 exp(-x^2/a^2)


The Attempt at a Solution



I need to find A so it correctly represents a probability distribution.
Am I right in thinking I need to integrate it?

∫P(x) dx = 1
With the limits of ∞ and 0?

If the object can move anywhere on the x axis, then you need to integrate from -∞ to ∞. Or since the function is even you could use the limits you used but say

∫P(x) dx = 1/2
 
kai_sikorski said:
If the object can move anywhere on the x axis, then you need to integrate from -∞ to ∞. Or since the function is even you could use the limits you used but say

∫P(x) dx = 1/2

that makes sense, thank you.

How do I actually integrate the

e^(-x^2/a^2)

Bit though?

Edit:
Actually as I'm doing it as integration by parts I could make that the part you differentiate right?
 
Last edited:
chris_avfc said:
that makes sense, thank you.

How do I actually integrate the

e^(-x^2/a^2)

Bit though?

Edit:
Actually as I'm doing it as integration by parts I could make that the part you differentiate right?

Change variables to y = x/a, so you have a density [itex]f_Y(y) = a^3 A y^2 e^{-y^2},[/itex] so you need to deal with the standard integral [itex]\int_{-\infty}^{\infty} e^{-y^2}\, dy.[/itex] You can find this in many reference sources.

RGV
 
Ray Vickson said:
Change variables to y = x/a, so you have a density [itex]f_Y(y) = a^3 A y^2 e^{-y^2},[/itex] so you need to deal with the standard integral [itex]\int_{-\infty}^{\infty} e^{-y^2}\, dy.[/itex] You can find this in many reference sources.

RGV


kai_sikorski said:
Are you sure this wasn't discussed in your lecture or text?

http://en.wikipedia.org/wiki/Gaussian_integral

I don't remember ever seeing it in the lectures, but there something similar on the bottom of the question sheet.
I've attached it, although I'm not entirely sure how to use it.

I'm guessing its due to the other constants involved?
 

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chris_avfc said:
I don't remember ever seeing it in the lectures, but there something similar on the bottom of the question sheet.
I've attached it, although I'm not entirely sure how to use it.

I'm guessing its due to the other constants involved?

You're joking, right? The formula you need is right there, in plain view in your attached sheet.

RGV
 
Ray Vickson said:
You're joking, right? The formula you need is right there, in plain view in your attached sheet.

RGV


Clearly missing something obvious here, but none of them actually match with the one I've been given, which is to be expected as otherwise it would be too simple, but I still don't get it.
 
How is the 3rd equation not exactly what you need... you don't even need to do integration by parts or u substitution.
 
  • #10
kai_sikorski said:
How is the 3rd equation not exactly what you need... you don't even need to do integration by parts or u substitution.

Oh god, I was reading the a and the alpha as the same thing, maybe I should just give up the degree now haha.
Right that is so much simpler now.

Before I make another stupid mistake let me check something else with you.
I then need to find the average position of the object, would this be

∫ x P(x) dx with the limits of +∞ and -∞?
 
  • #11
chris_avfc said:
Oh god, I was reading the a and the alpha as the same thing, maybe I should just give up the degree now haha.
Right that is so much simpler now.

Before I make another stupid mistake let me check something else with you.
I then need to find the average position of the object, would this be

∫ x P(x) dx with the limits of +∞ and -∞?

Sorry to be a pain, but could anyone just confirm with me if my question about the average position is right or wrong?
 
  • #12
Yes. I highly suggest you read your course text/notes. This is an absolutely fundamental fact. You can not hope to pass a probability course without knowing this; or for that matter learn something you might apply in your discipline whatever it may be...
 
  • #13
kai_sikorski said:
Yes. I highly suggest you read your course text/notes. This is an absolutely fundamental fact. You can not hope to pass a probability course without knowing this; or for that matter learn something you might apply in your discipline whatever it may be...

Yeah I've got a lot of work to do, I need practice more than anything so I can start to notice the techniques to use and that.
Am I right about how to find the average position though?

Thanks for all the help by the way mate.
 
  • #14
Yes you are
 

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