- #36
berkeman
Mentor
- 64,885
- 16,350
Hey! Speak for yourself! I understood what he meant (well, sort of after I made some assumptions and stuff...)Sorry, but you're talking to a bunch of professionals here. To us, that sentence is nonsense.
Hey! Speak for yourself! I understood what he meant (well, sort of after I made some assumptions and stuff...)Sorry, but you're talking to a bunch of professionals here. To us, that sentence is nonsense.
Well, I did change "fron" in your post to "front door?" -- was "fron" supposed to be funny? Apologies if it was...Hey! Somebody futzed with my punchline!
Ohhh! Okay, now that's funny! (although for us slower Mentors, finishing with an ellipsis would have made it more apparent...)The punchline was not getting to finish the sentence before being dragged away
@AlexanderReed try google with the Soviet RBMK. It is the most widely talked about and photographed nuclear reactor in history I believe.
But either way that game would need a serious model behind it because the systems in a reactor are interconnected and on various levels (electrical, hydraulic, thermodynamic etc)
If no one has mentioned the series yet I would watch it. If you can get a general idea of how a reactor works then you can build your model around that.Thanks, I will
There's a lot to choose from:I want to make a video game which you have to drive a nuclear plant and face problems, but with a minimal simulation and consistency
In France, there is one kind of nuclear reactor and hundreds of varieties of cheese. In America it's the other way around.And probably every control room is unique.