Where to find detailed control panel pictures of nuclear plants?

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Finding detailed pictures of nuclear plant control panels is challenging due to security restrictions implemented after September 11, 2001, which limit public access to sensitive information. Users suggest contacting simulator training centers or nuclear plant visitor centers for potential access to photographs or resources. While some images can be found through online searches, they often lack the necessary detail for understanding the controls and switches. The discussion highlights the difficulty of creating a realistic video game based on nuclear plant operations without access to comprehensive manuals or detailed schematics. Ultimately, participants recommend using imagination to fill in gaps while designing game elements.
  • #31
AlexanderReed said:
The game that I want to made will not be a full simulation, but only the main systems will be represented (not modeled).
I don't understand what you mean here. I know what power plant simulator models are (I spent a good bit of my career involved with them). I don't know what you mean by "represented."

Here is a concrete example of my confusion: Suppose your player shuts off the circulating pumps that push the river/ocean water through the main condenser. How can your game know what this does to the plant without having a model?
 
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  • #32
gmax137 said:
I don't understand what you mean here. I know what power plant simulator models are (I spent a good bit of my career involved with them). I don't know what you mean by "represented."

Here is a concrete example of my confusion: Suppose your player shuts off the circulating pumps that push the river/ocean water through the main condenser. How can your game know what this does to the plant without having a model?

Yes, in fact I missexpressed here.

I meant: "not realistically modeled" but yes modeled anyway.
 
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  • #33
Anyone else in this thread have the Feds banging on their front door?
 
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  • #34
AlexanderReed said:
Yes, in fact I missexpressed here.

I meant: "not realistically modeled" but yes modeled anyway.
Sorry, but you're talking to a bunch of professionals here. To us, that sentence is nonsense.
 
  • #35
DaveC426913 said:
Anyone else in this thread have the Feds banging on their front door?
No Dave, you're special. Well, plus I gave them your contact information when the served me with the subpoena yesterday...
 
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  • #36
anorlunda said:
Sorry, but you're talking to a bunch of professionals here. To us, that sentence is nonsense.
Hey! Speak for yourself! I understood what he meant (well, sort of after I made some assumptions and stuff...) :wink:
 
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  • #37
Hey! Somebody futzed with my punchline!
 
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  • #38
DaveC426913 said:
Hey! Somebody futzed with my punchline!
Well, I did change "fron" in your post to "front door?" -- was "fron" supposed to be funny? Apologies if it was...
 
  • #39
The punchline was not getting to finish the sentence before being dragged away
 
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  • #40
DaveC426913 said:
The punchline was not getting to finish the sentence before being dragged away
Ohhh! Okay, now that's funny! (although for us slower Mentors, finishing with an ellipsis would have made it more apparent...)
 
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  • #41
1659742440818.png
 
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  • #42
Maybe he was dictating.
 
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  • #43
@AlexanderReed try google with the Soviet RBMK. It is the most widely talked about and photographed nuclear reactor in history I believe.

But either way that game would need a serious model behind it because the systems in a reactor are interconnected and on various levels (electrical, hydraulic, thermodynamic etc)
 
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  • #44
artis said:
@AlexanderReed try google with the Soviet RBMK. It is the most widely talked about and photographed nuclear reactor in history I believe.

But either way that game would need a serious model behind it because the systems in a reactor are interconnected and on various levels (electrical, hydraulic, thermodynamic etc)

Thanks, I will
 
  • #45
AlexanderReed said:
Thanks, I will
If no one has mentioned the series yet I would watch it. If you can get a general idea of how a reactor works then you can build your model around that.
The court case at the end gives a good break down, it will be oversimplification (and artistic license probably) but as long as it makes sense that should do the job.

That part also mentions flaws and what the American reactors had that the Russian model did not have due to scrimping on cost.

I have just finished watching the series again us why I mentioned it (I'm not one of those professionals @anorlunda was referring to btw! Plenty on here though)
 
  • #46
AlexanderReed said:
I want to make a video game which you have to drive a nuclear plant and face problems, but with a minimal simulation and consistency
There's a lot to choose from:
https://duckduckgo.com/?q=nuclear+p...l&t=chromentp&atb=v329-1&iax=images&ia=images

Those seem a bit complex for a video game, particularly if the control room must include a staff of people to run it. One common element I see in a lot of pictures is a large circular array, which I assume displays the state of each fuel rod in a core.

And probably every control room is unique. I recall a coworker who told me about his visit to a nuclear power plant in the northeastern United States. He described a control panel that was made of granite. He wondered, of all the materials the design engineer could have chosen for that panel, why the engineer thought "I think I'll use GRANITE!"
 
  • #47
Anachronist said:
And probably every control room is unique.
In France, there is one kind of nuclear reactor and hundreds of varieties of cheese. In America it's the other way around.
 
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