Why Does cos(x)^2 Average to 1/3 Over a Sphere's Solid Angle?

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SUMMARY

The average value of cos(x)^2 over the solid angle of a sphere is established as 1/3, particularly in the context of unpolarized, isotropic radiation. The correct approach involves using the uniform probability measure sin(x) dx to account for the distribution of points on the sphere, which is crucial for accurate integration. The integral to compute is E[cos^2(x)] = (1/2) ∫_0^π cos^2(x) sin(x) dx, ensuring proper weighting of points near the poles. This method resolves the common error of obtaining 1/2 instead of the correct average.

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Homework Statement


This question comes from calculating the Einstein A and B coefficients. I am supposed to find the average value of cos(x)^2 over the solid angle of a sphere which is 1/3. And I need to show this.
A similar course in a different uni just says that For unpolarized, isotropic radiation, the expectation of cos(x)^2=1/3



Homework Equations



cos(2x)=2cos(x)^2-1



The Attempt at a Solution



I tried using the average integral equation however i always end up with 1/2. I've tried
1/pi *∫cos(X)^2dx and just use the trig equation that I have given. However the answer comes out as 1/2 and I do not know how to get 1/3. I also tried integrating from 0 to 2pi etc.

Thankful for any help!
 
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You are getting wrong result because you don't weight the points on the sphere correctly. There are less points corresponding to each value of x near the poles. The correct uniform probability measure is \sin x dx, and the integral you should calculate is

E[\cos^2(x)] = \frac{1}{2} \int_0^\pi \cos^2(x) \sin(x) dx
 
clamtrox said:
You are getting wrong result because you don't weight the points on the sphere correctly. There are less points corresponding to each value of x near the poles. The correct uniform probability measure is \sin x dx, and the integral you should calculate is

E[\cos^2(x)] = \frac{1}{2} \int_0^\pi \cos^2(x) \sin(x) dx

Ty very much.
 
Last edited:
In fact it is taken over solid angle dΩ and it is easy to write in spherical coordinates where
dΩ=d(cosθ)dψ and your average will be

=(∫(cos2θ) d(cosθ)dψ)/4∏,where 4∏ is ∫d(cosθ)dψ,limits are from o to ∏ for θ and 0 to 2∏ for ψ.
 

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