Calculating Work Along a Path with a Force Proportional to Distance Cubed

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SUMMARY

The discussion focuses on calculating the work done in moving a particle attracted to the origin by a force proportional to the cube of its distance from the origin. The particle moves along the path defined by y = x² from the origin to the point (2,4). The force is expressed as ||F|| = k(x² + y²)^(3/2), and the challenge lies in converting this force into vector form for integration. The solution involves multiplying the unit vector pointing away from the origin by the cube of the distance, adjusting for the coefficient of friction, and using the appropriate limits for the integral.

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Homework Statement


A particle is attracted towards the origin by a force proportional to the cube of its distance from the origin. How much work is done in moving the particle from the origin to the point (2,4) along the path y = x^2 assuming a coefficient of friction \mu between the particle and the path?

The Attempt at a Solution



For the path, set x = t. Thus, y = t^2

\vec{r}(t) = t\hat{i} + t^2\hat{j}
\vec{r}'(t) = \hat{i} + 2t\hat{j}

Because we're going from the origin to (2,4), t goes from 0 to 2.

For the force, we know that:

\left\|F\right\| = {k(x^2 + y^2)}^{3/2}

I want this ideally in vector form, but the best I could come up with:
{\left\|F\right\|}^{1/3} = kx\hat{i} + ky\hat{j}

My main problem is I can't really use {\left\|F\right\|}^{1/3} to calculate \int_{C} {F\cdot dr}. If I could just find a way to express F in vector form, I'm pretty much off to the races. (Because I can then calculate the work done by friction by finding the normal to \vec{r}(t), multiplying it by \mu, and dotting it with \vec{r}'(t) from 0\leq t \leq 2, etc. etc.)
 
Last edited:
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The vector (x*i+y*j)/sqrt(x^2+y^2) points away from the origin in the direction of (x,y) and has length 1. Just take that vector and adjust it's length and direction.
 
How would I adjust for the "cube of the distance" though ? Looking at the numerator of that unit vector, there isn't much, I think, that one can do with (x\hat{i} + y\hat{j})^3
 
The cube of the distance is r^3=(x^2+y^2)^(3/2), like you said. If u=(x*i+y*j)/sqrt(x^2+y^2) has length 1, shouldn't r^3*u have length proportional to r^3? What does that vector simplify to? (x*i+y*j)^3 doesn't even mean anything.
 
Last edited:
(facepalm of realization)

I'd probably multiply r^3 and u together, wouldn't I.

Then slap on the k at the front of the product, and equate it to F.
 
compliant said:
(facepalm of realization)

I'd probably multiply r^3 and u together, wouldn't I.

Then slap on the k at the front of the product, and equate it to F.

Sure, where k is going to be negative if you want it to point towards the origin.
 

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