Work-Energy Principle: Finding the Length of a Rough Patch

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SUMMARY

The discussion centers on applying the Work-Energy Principle to determine the length of a rough patch encountered by a skater on a frictionless ice rink. The skater's initial speed is 3.00 m/s, which is reduced by 45% due to a friction force that is 25% of her weight. The relevant equation used is KEi + PEi + W(by friction) = KEf + PEf. The correct calculation reveals that the length of the rough patch is 1.46 meters, following the proper interpretation of the speed reduction.

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ahero4eternity
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[SOLVED] Work-Energy Principle

1. The problem...
On an essentially frictionless horizontal ice-skating rink, a skater moving at 3.00 m/s encounters a rough patch that reduces her speed by 45.0 % to a friction force that is 25.0 % of her weight.

Use the work-energy principle to find the length of the rough patch.
2. The relevant equation...
KEi + PEi + W(by friction) = KEf + PEf where i = initial and f = final3. My attempt...
Since Work by friction = -Fd, then you can substitute F for (.25 x mg), correct? that is because the Force of friction (F) is 25% of her weight (mg). Ultimately, this is going to allow m to cancel out. With that, I have the equation:

.5mv^2 + mgh + (-.25mg)d = .5mv^2 + mgh

Factoring out the m so it can cancel out I now have:

m (.5v^2 + gh + (-.25g)d) = m (.5v^2 + gh)

Since this is all happening on a level surface, then h = 0. Now I am left with:

.5v^2 + (-.25g)d = .5vf^2

Now, plug in our known values...

.5(3^2) + (-.25 x 9.8)d = .5(.45 x 3)^2

Note: v final = 3 x 45% as stated in the problem

Solving for d, I get 1.46 meters. But this is wrong...



I've also tried this same exact setup using a final speed of 0, getting a distance of 1.84 meters. That, too, is wrong.
 
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ahero4eternity said:
Note: v final = 3 x 45% as stated in the problem
The problem states that the speed is reduced by 45%, not reduced to 45%.
 
Yeh, I got that about 5 mins after I posted this (and the forum for down for me, I couldn't access it). Thanks for your help, though. It's much appreciated. :)
 

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