alexfloo
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I'm working on the following:
"Prove that x^2 - 1=0" has infinitely many solutions in the division ring Q of quaternions."
The Quaternions are presented in my book in the representation as two-by-two square matrices over ℂ. The book gives that for a quaternion
(sorry for the terrible notation, I wasn't able to figure out how to do a matrix in here and I didn't want to do the tex by hand)
\stackrel{a+bi\ \ c+di}{-c+di\ \ a-bi}
has inverse
\frac{1}{a^2+b^2+c^2+d^2}\stackrel{a-bi\ \ -c-di}{c-di\ \ a+bi}.
Now if x^2-1=0, then clearly x=x^{-1}. This means that the individual components must be equal, so a+bi is a real multiple of its conjugate, which requires that it is real, and that multiple is one, or that it is imaginary, and that multiple is -1. Since the multiple is identically positive (sum of squares) b=d=0, and since the multiple must equal 1, a^2+c^2=1. This gives us
\stackrel{a\ \ c}{-c\ \ a}=\stackrel{a\ \ -c}{c\ \ a},
so c=-c=0. Therefore, a=1, which seems to imply that 1 (the quaternion unity) is the unique solution.
What am I missing?
"Prove that x^2 - 1=0" has infinitely many solutions in the division ring Q of quaternions."
The Quaternions are presented in my book in the representation as two-by-two square matrices over ℂ. The book gives that for a quaternion
(sorry for the terrible notation, I wasn't able to figure out how to do a matrix in here and I didn't want to do the tex by hand)
\stackrel{a+bi\ \ c+di}{-c+di\ \ a-bi}
has inverse
\frac{1}{a^2+b^2+c^2+d^2}\stackrel{a-bi\ \ -c-di}{c-di\ \ a+bi}.
Now if x^2-1=0, then clearly x=x^{-1}. This means that the individual components must be equal, so a+bi is a real multiple of its conjugate, which requires that it is real, and that multiple is one, or that it is imaginary, and that multiple is -1. Since the multiple is identically positive (sum of squares) b=d=0, and since the multiple must equal 1, a^2+c^2=1. This gives us
\stackrel{a\ \ c}{-c\ \ a}=\stackrel{a\ \ -c}{c\ \ a},
so c=-c=0. Therefore, a=1, which seems to imply that 1 (the quaternion unity) is the unique solution.
What am I missing?