Calculating Basketball Player's Hang Time

In summary, when estimating the hang time of a basketball player jumping 1 meter high, it is possible to double the time it takes to fall 30 cm from rest to get an accurate estimate. This works because the trajectory is symmetrical, making it simpler to find the necessary time. The equation used is d = v_{o} t + \frac{1}{2}at^2, and by solving for t, we can find the time to be 0.5 seconds.
  • #1
Webb
2
0
A basketball player jumps 1 meter high off the ground, turns around and starts back down.

Estimate the time she is within 30 cm of the top of her trajectory (her hang time.)

(HINT: Calculate the time it takes to fall 30 cm from rest and double it.)

Explain why that works

note g=9.8

I've been trying it with x=VoT + 1/2aT^2 but just can't get it right. Any help would be appreciated.
 
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  • #2
i don't get why you wouldn't get the right answer. what's the correct answer?
did you remember to write 30 cm as .3m?
 
  • #3
Webb said:
A basketball player jumps 1 meter high off the ground, turns around and starts back down.

Estimate the time she is within 30 cm of the top of her trajectory (her hang time.)

(HINT: Calculate the time it takes to fall 30 cm from rest and double it.)

Explain why that works

note g=9.8

I've been trying it with x=VoT + 1/2aT^2 but just can't get it right. Any help would be appreciated.

it works because the trajectory is symetrical, thus you only need to find out the time for half the trajectory, and multiply it by 2. As well, you're treating the trajectory as if the person only jumped 30 cm high, which is a lot simpler than an alternate method, since you're just finding the necessary time without having to find any excess information.
 
Last edited:
  • #4
so is .5 the correct answer?
 
  • #5
Only if you put the correct units on it :tongue2:
 
  • #6
[tex] d = v_{o} t + \frac{1}{2}at^2 [/tex]

[tex] -0.3m = \frac{1}{2}(-9.8m/s^{2})t^2 [/tex]

[tex] -0.6m = (-9.8m/s^{2})t^2 [/tex]

[tex] \frac{-0.6m}{-9.8m/s^{2}} = t^2 [/tex]

[tex] 0.0612s^2 = t^2 [/tex]

[tex] \sqrt{0.0612s^2} = \sqrt{t^2} [/tex]

[tex] t = (0.25s)(2) [/tex]

[tex] t = 0.5s [/tex]

Do you get it?
 

1. How do you calculate a basketball player's hang time?

To calculate a basketball player's hang time, you need to know their jump height and the gravitational acceleration. The formula is: hang time = 2 x (jump height/gravitational acceleration).

2. What is considered a good hang time for a basketball player?

The average hang time for a basketball player is around 0.8 - 1.2 seconds. However, a hang time of 1.5 seconds or more is considered exceptional.

3. Can a basketball player's hang time be improved?

Yes, a basketball player's hang time can be improved through exercises that focus on leg strength and explosiveness. Plyometric exercises, such as box jumps and depth jumps, can also help improve hang time.

4. Is hang time the same as vertical jump?

No, hang time and vertical jump are two different measurements. Hang time measures the amount of time a basketball player stays in the air after jumping, while vertical jump measures the height a basketball player can reach with their jump.

5. Are there any factors that can affect a basketball player's hang time?

Yes, there are several factors that can affect a basketball player's hang time, such as their leg strength, body composition, and technique. Additionally, external factors like air resistance and the height of the basketball rim can also impact a player's hang time.

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