- #1
c00ler
- 8
- 0
Hi All
I'm trying to creater online racing game based on car physics.
My car already running on the straight, but as you know racing tracks had some corners (doh !).
How my model pass the corner you can find in this tread https://www.physicsforums.com/showthread.php?t=117606"
But As i know suspension is not last thing in cornering process and that's a reason why I'm posting this message.
Can anyone can help with such equations that describe how suspension fluent on cornering ?
Thank you in advance
I'm trying to creater online racing game based on car physics.
My car already running on the straight, but as you know racing tracks had some corners (doh !).
How my model pass the corner you can find in this tread https://www.physicsforums.com/showthread.php?t=117606"
But As i know suspension is not last thing in cornering process and that's a reason why I'm posting this message.
Can anyone can help with such equations that describe how suspension fluent on cornering ?
Thank you in advance
Last edited by a moderator: