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thrill3rnit3
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Can I use a computational maths/physics degree to work in the video game industry?
twofish-quant said:Video games companies have a reputation for being hell to work for. The problem is that the deadline is fixed (i.e. games have to ship by Christmas) but the requirements are also fixed (i.e. in most software you can drop a feature to meet a deadline, but you can't with video games). Having fixed deadlines, and fixed requirements, and fixed budgets means hellish work environments.
dacruick said:go into digital design if you are looking for that kind of field. At least you give yoruself multiple career opportunities if the game thing doesn't pan out. and it will be related.
rcompton said:Yes, you can go into movies as well. Lots of people in my department do this and it's about the most competitive field one can get into. If you really really love video games and C++ then go for it. You do get to make cool videos:
http://physbam.stanford.edu/~fedkiw/
http://www.math.ucla.edu/~jteran/
rcompton said:Hey cool, my roommate Mike teaches math circle often.
thrill3rnit3 said:Can I use a computational maths/physics degree to work in the video game industry?
Computational mathematics and physics play a crucial role in the development of video games. These fields are used to create realistic and immersive virtual worlds, simulate physics-based interactions, and optimize game performance.
Computational mathematics and physics are applied in game design through the use of algorithms and simulations. This allows for the creation of realistic graphics, physics-based mechanics, and complex artificial intelligence.
One example is the use of ray tracing, a technique that uses computational mathematics to simulate the way light travels and interacts with objects in a virtual environment. This has greatly improved the realism of lighting and reflections in video game graphics.
Computational mathematics and physics are essential in game engine development. They are used to create physics engines, which simulate the laws of motion and interactions between objects, and graphics engines, which render realistic and high-quality visuals.
One challenge is finding a balance between realism and gameplay. While advanced computational mathematics and physics can create incredibly realistic simulations, they can also make the game too difficult or time-consuming for players. Additionally, these technologies can be computationally intensive and may require high-performance hardware to run smoothly.