- #106
tris_d
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sophiecentaur said:There is a 2:1 ratio of energies of the shortest and longest wavelength photons.
It's all the same to me. If they can measure it, I can simulate it.
It is hardly worth my writing all this again - it's all in earlier posts - but you will surely appreciate the difference between what you get when you count photons and what you get when you measure the energy, for different coloured stars. The accepted way of doing this will take away this problem.
I only see problems and limits if I don't convert energy to individual photons.
Star Magnitude is based on energy flow, so why not just join the club?
Energy flow is based on number of photons flow.
There is no more to be said, really. If you want your simulation to be as real as possible then why not just specify things more conventionally?
To simulate radial spreading of light rays, to be able to model such property as is time interval between arrival of two successive photons, and so I can count photons per pixel.
As I have also said before - the actual code would be hardly any different and you would have learned something at the same time.
Photon is more specific way to model light, energy is vague and ambiguous.