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3D-Fourier Transform of a delta-function? |
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| Apr29-07, 12:14 PM | #1 |
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3D-Fourier Transform of a delta-function?
1. The problem statement, all variables and given/known data
hi im trying to the integral int(delta(r-b)*exp(ikr)d^3r). but im not really getting anywhere. Iīm trying to integrate over all space in spherical coordinates. The r part is easy i just do: delta(r-b)*exp(ikr)r^2*sin(a)*b*dr*da*db -> b^2*exp(ikb*cos(someangle??)*sin(a)*da*db (sorry that iīm not familiar with tex :( ) I kinda need some help how to do the angular part. My idea was that the solution should not invole the angles in any sense thatīs sure and i think that itīs some kind of trigonometric function but i got no clue how to get somewhere i have some feeling that itīs somethink link sin(bk) * normalization factor but how to get there ? Any help would be appreciated thanks :) |
| Apr29-07, 08:52 PM | #2 |
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The whole purpose in life of a delta function is to satisfy the condition int(delta(x-a)*f(x))=f(a). So your integral had better come out to be exp(ikb).
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| Apr30-07, 02:50 AM | #3 |
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but im integrating in polar coordinates not in one dimension?
my intetgral (leaving out angular parts!) is int(delta(x-b) * exp(ikx))*r^2 dr isn`t it ? |
| Apr30-07, 07:59 AM | #4 |
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3D-Fourier Transform of a delta-function?
If it's a real 3d delta function the coordinates can't matter, can they?
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| Apr30-07, 08:39 AM | #5 |
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hmm yes but it`s a one dimensional delta function in front of a 3d object so you gotta take that into account and take dV=r^2*sin(a)*da*db dont you ?
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| Apr30-07, 10:15 AM | #6 |
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Ok, so it's a delta over the coordinate r, not the vector r integrated d^3r. Then what's exp(ikr)? Is r the coordinate r or is it a dot product? If the latter then you have more than one meaning for r in your expression.
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| Apr30-07, 11:19 AM | #7 |
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oh yea sorry for that it think i wrote that somehere in parentesis :)
But youre right i got 2 meanings for one variable sorry :( you got any idea how to solve that anyways can´t find any solution anywhere even though it seems to be a pretty common problem in stat. mechanics :( |
| May1-07, 11:01 AM | #8 |
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:D can be deleted i solved it was really easy just hat to set my coordinate system so that k hat only a z-component :)
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