Circular acceleration and Integration

In summary, we discussed an experiment involving a bead of mass m moving on a circular wire of radius r with an initial speed v0. The experiment was performed in a drifting spacecraft in space, and the goal was to find the speed of the bead at any subsequent time t. Through the use of a differential equation and integration, we derived the equation v = (1/v0) + (μt/r), where μ represents the coefficient of friction. This equation shows that as time passes, the speed of the bead decreases, eventually coming to a stop.
  • #1
jungleismassiv
11
0
Consider a bead of mass m that is free to move on a thin, circular wire of
radius r. The bead is given an initial speed v0, and there is a coefficient of
kinetic friction [tex]F_k[/tex]. The experiment is performed in a spacecraft drifting inspace. Find the speed of the bead at any subsequent time t.

Ok so you need to find the velocity of the object.

Well the acceleration would be: [tex] a = -F_k v^2 / r [/tex]

To find velocity, you would have to integrate that...

[tex]dv/dt = \int -F_k v^2 / r [/tex]

and that is...

[tex]v^-2 F_k r^-1[/tex]

now what do i do?
 
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  • #2
I'm not sure what you mean by [tex]v^-2 F_k r^-1[/tex]. Separate the equation, integrate both sides and put in the boundary condition you've been given. Also, the RHS of the line before makes no sense, cos you're not integrating wrt any variable.
 
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  • #3
You forgot that [tex]a[/tex] and [tex]\frac{dv}{dt}[/tex] are the same thing.

Let's denote by [tex]\mu[/tex] the coefficient of friction (because F reminds us of force) :smile:

Then you have a differential equation that you can solve for v in terms of t:

[tex]\frac{dv}{dt} = -\mu \frac{v^2}{r}[/tex]

The 'v' side is to be integrated from the initial velocity [tex]v_0[/tex] to [tex]v[/tex] at any instance of time.
 
  • #4
ramollari said:
The 'v' side is to be integrated from the initial velocity [tex]v_0[/tex] to [tex]v[/tex] at any instance of time.
What is the v side? Do you mean dV? If so, how is that calculated?
 
  • #5
jungleismassiv said:
What is the v side? Do you mean dV? If so, how is that calculated?

dv is a differential if you remember it from calculus :wink: .

So take all 'v's to the left hand side and all 't's to the right hand side, and then integrate over the same limits:

[tex]\frac{dv}{v^2} = -\frac{\mu}{r}dt[/tex]

[tex]\int_{v_0}^{v} \frac{1}{v^2} dv = -\frac{\mu}{r} \int_{t_0}^{t} dt = -\frac{\mu}{r}t[/tex]

[tex]-\frac{1}{v} - (-\frac{1}{v_0}) = -\frac{\mu}{r}t[/tex]

Here you solve for v in terms of [tex]v_0[/tex] and t.
 
  • #6
ramollari said:
dv is a differential if you remember it from calculus :wink: .

So take all 'v's to the left hand side and all 't's to the right hand side, and then integrate over the same limits:

[tex]\frac{dv}{v^2} = -\frac{\mu}{r}dt[/tex]

[tex]\int_{v_0}^{v} \frac{1}{v^2} dv = -\frac{\mu}{r} \int_{t_0}^{t} dt = -\frac{\mu}{r}t[/tex]

[tex]-\frac{1}{v} - (-\frac{1}{v_0}) = -\frac{\mu}{r}t[/tex]

Here you solve for v in terms of [tex]v_0[/tex] and t.
I assume you find t and then find v0?

So, for t,

[tex]t = \mu r / v+ v_0 ?[/tex]
 
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  • #7
From the question it is clear that it is asked v in terms of t, right? So time is given and we don't need to derive it! It is asked v(t), where constant [tex]v_0[/tex] comes in.

Take it conceptually. You give the bead an initial velocity and it moves with friction around the circle until it stops due to the deceleration. We got:

[tex]\frac{1}{v} = \frac{1}{v_0} + \frac{\mu}{r}t[/tex]

You can see that with the passage of time [tex]\frac{1}{v}[/tex] increases, so v decreases. Also you can notice that the units agree (m/s).
Hope that this makes it quite clear.
 
  • #8
ramollari said:
From the question it is clear that it is asked v in terms of t, right? So time is given and we don't need to derive it! It is asked v(t), where constant [tex]v_0[/tex] comes in.

Take it conceptually. You give the bead an initial velocity and it moves with friction around the circle until it stops due to the deceleration. We got:

[tex]\frac{1}{v} = \frac{1}{v_0} + \frac{\mu}{r}t[/tex]

You can see that with the passage of time [tex]\frac{1}{v}[/tex] increases, so v decreases. Also you can notice that the units agree (m/s).
Hope that this makes it quite clear.
So [tex]v(t) = v_0 + r / \mu t[/tex]? Thanks for the help :smile:
 
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  • #9
jungleismassiv said:
So [tex]v(t) = v_0 + r / \mu t[/tex]? Thanks for the help :smile:

No, it is wrong because there's addition in the middle.

Remember this:

[tex]\frac{1}{\frac{1}{a} + \frac{1}{b}} [/tex] is not the same as [tex]a + b[/tex]
 
  • #10
ramollari said:
No, it is wrong because there's addition in the middle.

Remember this:

[tex]\frac{1}{\frac{1}{a} + \frac{1}{b}} [/tex] is not the same as [tex]a + b[/tex]
This is frustrating. More so for you probably! Can you please walk through it?
 
  • #11
jungleismassiv said:
This is frustrating. More so for you probably! Can you please walk through it?

The identity you claim simply doesn't hold! You are not dealing with multiplication

[tex]\frac{1}{\frac{1}{a} \frac{1}{b}}[/tex],

but with addition

[tex]\frac{1}{\frac{1}{a} + \frac{1}{b}}[/tex]

If it were otherwise we would for example have written the formula for lenses as f = v + u, and not as,

[tex]\frac{1}{f} = \frac{1}{v} + \frac{1}{u}[/tex].
 
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  • #12
ahhh. Got it :)

Cheers
 

What is circular acceleration?

Circular acceleration is the change in velocity of an object moving along a circular path. It is the rate at which the direction of the object's velocity is changing. It is measured in radians per second squared or meters per second squared.

How is circular acceleration different from linear acceleration?

Circular acceleration is different from linear acceleration in that it involves a change in direction of the object's velocity, while linear acceleration only involves a change in speed. Circular acceleration is also always perpendicular to the object's velocity, while linear acceleration can be in any direction.

What is the formula for circular acceleration?

The formula for circular acceleration is a = v^2/r, where a is the acceleration, v is the velocity, and r is the radius of the circular path. This formula is also known as the centripetal acceleration formula.

What is integration in relation to circular acceleration?

In the context of circular motion, integration is used to find the displacement or position of an object moving along a circular path. It involves finding the area under the curve of the object's velocity or acceleration over a certain time interval. This allows us to calculate the object's position at any given time.

How is circular acceleration used in real-world applications?

Circular acceleration has many real-world applications, such as in amusement park rides, car racing, and sports like figure skating and gymnastics. It is also important in the study of celestial movements, such as the orbit of planets around the sun. Understanding circular acceleration is crucial in designing and analyzing the motion of any object moving in a circular path.

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