Plane & 3D Vector Homework Solution

In summary: The specifics are unclear, so it's difficult to provide a definitive answer.In summary, the conversation discusses finding the intersection points and re-parametrization of a straight line r, with given equations and parameters. The points A, B, and C are determined as well as their corresponding distances and coordinates. The problem also mentions finding a unit vector in the direction of r(t) and flipping it to point towards the positive x-axis.
  • #1
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Homework Statement


problem 1:
given the straight line r whose equation is r=<3+2t, 4+2t, -1-t>

0.Determine A, intersection of the plane yz
0.1the parameter value at A is t=
0.2therefore A=(...,...,...)

1.we want to re-parametrize r (be u the new parameter) so that:
1.1the new direction vector e be a unit vector, then e = <...,...,...>
1.2 as u increases the x coordinates increases. it follows that e=<...,...,...>
1.3 A be the new origin point. the new equation is: r=<...,...,...>

2. Determine B and C, intersections of r with the zx and xy plane respectively.
2.1 parameter values at the two points are Ub=... Uc=...
2.2 distances AB and AC are therefore dAB=... dAC=...
2.3 Points coordinates are B= (...,...,...) C=(...,...,...)

The Attempt at a Solution


A at x=0 hence 3+2t=0 therefore A at t=-3/2
point A(0,1,1/3)
direction vector d=(2,2,-1)

for 1.1 the formula to be applied is v/|v| but i don't know whether it should be applied to the direction vector or to the original equation. also question 1.2 is problematic for me since i don't understand what is asked for. any help is much appreciated
 
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  • #2
For 1.1, if t increases, in what direction does the point r(t) travel? They want a unit vector in this direction.
For 1.2, you may need to flip that vector around so that it points toward the positive x axis.
 

1. What is a vector?

A vector is a mathematical object that represents both magnitude (size) and direction. It is often represented as an arrow on a graph, with the length of the arrow representing the magnitude and the direction of the arrow indicating the direction.

2. How are vectors used in plane and 3D space?

Vectors are used in plane and 3D space to represent physical quantities such as displacement, velocity, and acceleration. They are also used in mathematical operations such as addition, subtraction, and scalar multiplication.

3. What is the difference between a scalar and a vector?

A scalar is a quantity that has only magnitude, while a vector has both magnitude and direction. For example, temperature is a scalar quantity, while velocity is a vector quantity.

4. How are vectors added and subtracted?

Vectors are added and subtracted by breaking them down into components and then adding or subtracting each component separately. The result is a new vector with a magnitude and direction that is the combination of the original vectors.

5. How are vectors represented in 3D space?

In 3D space, vectors are represented using three coordinates (x, y, z) that indicate the direction and magnitude of the vector. These coordinates can be graphed on a 3D coordinate system or written in component form.

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