Transformation between points

In summary, the conversation discusses the possibility of faster than light travel and the limitations of transformations on spacelike and timelike vectors. It is suggested that rotations and Lorentz transformations can be used to change the signs of vector components, but it is impossible to do so for timelike vectors. The concept is compared to solving a Rubik's cube.
  • #1
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Homework Statement
"When (x−y)2<0 we can perform a Lorentz transformation taking (x−y)→−(x−y). Note that if (x−y)2>0 there is no continuous Lorentz transformation that takes (x−y)→−(x−y)"
Relevant Equations
The metric is majority -
I want to understand bettew what this statement says. Maybe later we could try to put it mathematically, but for while i want to know if my interpretation is right.

When we lie outside the light cone, the physics regarding the limit of the velocity is break, and technically we could go faster than light. So, if we want, we could perorm a transformation in x and y such that they got alterned sign instantaneally in a reference frame. So we can have a transformation that leads (x−y)→−(x−y) at the same time if the points are spacelike.

But, if they are timelike, we couldn't go so fast (it need to be avaliated at the same time), and we can't find a transformation that change the signs.

Is this the right interpretation? Let me know any error
 
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  • #2
There is a discussion of this here:

https://physics.stackexchange.com/q...tum-field-theory-from-improper-lorentz-transf

The idea is that you want to perform rotations and Lorentz transformations to turn the vector

##(A^x,A^y,A^z,A^t)##

into

##(- A^x, - A^y, -A^z, -A^t)##
So the way you can do this is through a sequence of transformations:
  1. Rotate about the z-axis to make ##A^y \rightarrow 0##.
  2. Rotate about the y-axis to make ##A^z \rightarrow 0##.
  3. Perform a boost (a regular Lorentz transformation) to make ##A^t \rightarrow 0##.
  4. Perform a rotation about the z-axis to make ##A^x \rightarrow - A^x##
  5. Undo the boost in 3 to turn ##A^t## into the negative of its original value.
  6. Undo the rotation in 2 to turn ##A^z## into the negative of its original value.
  7. Undo the rotation in 1 to turn ##A^y## into the negative of its original value.
It's sort of like solving the Rubiks cube. You perform a bunch of moves, then you switch two pieces, then you undo those moves to get back to where you started, but with two pieces switched.

The only step that is impossible for timeline vectors is step 3. If ##(A^x)^2 + (A^y)^2 + (A^z)^2 \lt (A^t)^2##, then there is no Lorentz transformation that can make ##A^t \rightarrow 0##.
 
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1. What is transformation between points?

Transformation between points is a mathematical process that involves changing the position, size, or orientation of a geometric shape or object. It is commonly used in fields such as computer graphics, engineering, and physics.

2. What are the different types of transformations between points?

There are four main types of transformations between points: translation, rotation, reflection, and dilation. Translation involves moving a shape in a particular direction, rotation involves rotating a shape around a fixed point, reflection involves flipping a shape over a line of symmetry, and dilation involves changing the size of a shape while maintaining its proportions.

3. How is transformation between points represented mathematically?

Transformation between points can be represented using matrices or coordinate notation. In matrices, each transformation is represented by a specific matrix, and the transformation between two points can be calculated by multiplying the coordinates of the point by the transformation matrix. In coordinate notation, the coordinates of the transformed point are written as a function of the original coordinates and the transformation parameters.

4. What is the difference between a rigid and non-rigid transformation?

A rigid transformation is a transformation that does not change the size or shape of a shape or object. This includes translations, rotations, and reflections. On the other hand, a non-rigid transformation is a transformation that changes the size or shape of a shape or object. This includes dilations and shears.

5. How is transformation between points used in real-world applications?

Transformation between points is used in many real-world applications, such as computer graphics, animation, robotics, and navigation systems. It is also used in fields like engineering and physics to model and analyze the movement of objects. Additionally, transformation between points is used in mapping and geographic information systems to represent the Earth's surface on a flat map.

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