Recent content by DivisionByZero

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    Exploring Linux: Free Ways to Try It Out

    I have redhat 9 - but I rarely use it. Mostly just for the proggraming tools and GIMP on its native platform. The problem is that it isn't compatible with my windoze modem, and I havn't been able to get it to work with my USB drive, or my network, or my 20GB shared fat32 partition...
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    Creating a Computer Game with Nintendo-Like Graphics

    I'm not sure if it ever converts it to C++. possibly. As I said, Blitzmax will give you access to it's modules that make up the engine. These modules would be written in Basic. Also, I forgot to mention that blitzmax will actually be opengl based rather than directx, so that's cool; except...
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    Creating a Computer Game with Nintendo-Like Graphics

    True with traditional basic, however blitzbasic is not interpreted. It compiles directly to an exe, and runs pretty fast. see my post '4 physics demos'. They were written in blitz. that's fine though. I'll probably switch over to C/C++/whatevers good at the time, however, to set up something as...
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    Demos Showcasing Tokamak Physics Engine | Blitz-Tokamak Integration

    Tokamak is a very nice physics engine that can be found on http://www.tokamakphysics.com Well, anyway, some people and I have been working on tokamak integration with blitz; mainly done by sweenie who produced a nice wrapper, as well as the first demos. I haven't actually done much; although...
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    Do you believe this? GUIDGEN.EXE by Microsoft

    hmm. only about 34,028,236,692,093,846,346,337,460,743,177,000,000 possible combinations... With a little bit of effort, it probably wouldn't be to hard to make somtthing that produces files with identical MD5 things.
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    Creating a Computer Game with Nintendo-Like Graphics

    I would highly recommend dowloading the demo off http://www.blitzbasic.com as it is my fav. language. You could set up and have a 3d world in under 25 lines. Albeit, not much interactability other than movement; but what are you expect from 25 lines? :) It is basically a compiler for BASIC...
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    Definition of a vector using transformations

    What exactly is an orthogonal matrix anyway? I know one thing often used in graphics programing often times called a transformation matrix which Is actually 4x4 but can be 3x3 as the other numbers can be assumed. the matrix can be multiplied(I think) with a vector to transfer it from local to...
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    Relativity/speed of light/gravity

    I'm not really asking for myself, but there is a really, really long topic on blitz forums(blitz is the programming language that I'm doing my physics engine in.) Guests cannot, however post to these forums unless they have bought blitz...
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    Is it possible for an object to rebound from air friction?

    Sure, why not? I agree, the brick wall thin doesn't seem right. The greatest problem I see with it is with slow-moving objects. according to this equation, the drag(or rebound!) would be much less (v^2). The drag might not be signifigant enough to rebound or even stop motion. I believe that...
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    Is it possible for an object to rebound from air friction?

    I am interested in the extremes, although mostly out of curiosity, as it most likely wouldn't be put to much use. Although there is the posibility of objects getting caught in a loop where they jitter back and forth due to this equation. (in my physics engine). I do understand the concepts of...
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    Is it possible for an object to rebound from air friction?

    Thanks for everyone's help on the subject. joc: Nice equation (a=g-kv^2/m) I'm probably going to directly apply it to my physics system. I don't really agree on the acceleration depending on velocity. True, acceleration is measured as the difference in velocity over time, and is the...
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    Is it possible for an object to rebound from air friction?

    Ah. I see your points. also noted that the equation is also not an absolute yet an aproxamate. You're right, drag is a force. F=ma so let's say that mass=1. so now we have an acceleration which reverses the veloctity. Taking into acount turin's suggestion/explanation it makes since, this...
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    Is it possible for an object to rebound from air friction?

    I believe that the common drag equation is this: Fdrag= 1/2*rho*velocity^2*Cross section*Constant D=1/2rv^2*s*c Please correct me if this is wrong. Anyway, I was wondering, what if the drag exceeded the velocity?? the Object would rebound, but certaintly this is not possible. what if...
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    As you move higher on earth do you weigh more?

    I know that the topic isn't the definition of weight, but I believe it is mass*gravity. By peter Pan's definition(not saying he didn't know the right deffinition), Buoyant forces are included in the measurement of weight. This is certaintly true in practical measures of weight like scales, but...
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    How can I accurately simulate water buoyancy in my game engine physics?

    Yay finally responses! Kind of a misunderstanding(sorry, my fault). What I mean is that the water is already semi simulated in the engine. It is WAY to hard to do liquid dynamics real time. It's just cheap sine wave water where each point of the water moves up and down in a sine wave...
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