Recent content by TrueBlood

  1. T

    Projectile Motion, different starting/ending height.

    Figured out a way to do it. First find the max height , then the time it takes to fall from the max height to the ground (so height above original place + 2.4). Then add that time with the time it takes to reach the top. Then simply find range.
  2. T

    Projectile Motion, different starting/ending height.

    If you are given the projectile angle, initial velocity, and height you can find the projectile range using the quadratic equation (solving for t). One thing I don't understand is why the quadratic equation seems to be the only way to solve these problems. For instance, let's say an object is...
  3. T

    Basic Conversion from Translational Motion Equation

    The last step, mathematically correct, would be... sqrt[(2h-2Vot)/g] = t and in a free-fall equation, where Vo = 0, then t = sqrt(2h/g) I found out t = Vo*sqrt(2h/g) when you are trying to find the range (r = Vot) and using t = sqrt(2h/g) when you don't have t. Thx.
  4. T

    Basic Conversion from Translational Motion Equation

    Studying for the MCAT, and trying to figure out how t = sqrt(2h/g) and t = Vo*sqrt(2h/g) is derived from the standard translational motion equations. h = change in h t = change in t thus... h = Vot + 1/2g(t)^2 h - Vot = 1/2g(t)^2 (2h)/g - (2Vot)/g =t^2 sqrt(2h/g) - sqrt(2Vot)/g = t...
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