Maybe this will clear things up.
TL;DR Summary: A straight series of points is effectively one point of all their mass combined, but how do angles in the chain of points change the tension?
When a series of points are connected in a line and acceleration is applied to one end, the tension can...
1. Would you care to expand on "that does not work"
2. If I compute tension based on excess length, the tension(force) will increase with length over it's resting length, rather than applying force appropriate to preventing further stretch.
3. I'm not having any problems making a chain of...
If I compute tension from excess length the rope will be stretchy, which I don't want, and in order to keep the individual pairs within a max distance they need individual tension values, otherwise a bunch of points can be on top of each other with one way off in the distance.
This is why...
Hello, I'm working on a game with a major mechanic involving a rope simulation.
Currently I'm trying to do so by making the rope a series of connected points and calculating the necessary tension to each pair to keep them all within their max distance of each other.
In an effort to simulate a rope for a game I'm making, I'm programming a series of points that, when a connected pair moves away from each other past their max distance, applies an equal force to both points towards each other to stay within max distance by cancelling out their relative motion...