Recent content by wraithseeker
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Parabolic Motion of a projectile
The maximum height and distance user inputted. Find initial velocity. Direction is calculated already.- wraithseeker
- Post #3
- Forum: Introductory Physics Homework Help
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Parabolic Motion of a projectile
Homework Statement I'm trying to find a equation that will connect a object that is thrown to form a parabolic motion of a projectile. What I want to be able to sub it in is maxheight and displacement covered by the projectile Homework Equations I don't really know, maybe vi = vf +...- wraithseeker
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- Motion Projectile
- Replies: 3
- Forum: Introductory Physics Homework Help
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High School Object Velocity 0.00: How to Tell if It's Not Moving
But when I get the length of the velocity vector, it can never get to negative and I think that the lowest is 1?- wraithseeker
- Post #3
- Forum: Mechanics
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High School Object Velocity 0.00: How to Tell if It's Not Moving
How do you know that a object's velocity is 0.00 or below meaning that is not moving at all?- wraithseeker
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- Negative Velocity
- Replies: 3
- Forum: Mechanics
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How to Calculate 3D Projectile Movement with Initial Vectors?
How would you do it if you were given initial x y z components of the object known as position vector and velocity vector of the object. Gravity is -981 in my case.- wraithseeker
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- 3d Movement Projectile
- Replies: 1
- Forum: Introductory Physics Homework Help
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High School Kinematic Equations: View List & Explanations
v = v0 + a*t x = x0 + v*t Is there a page or a website where I can view kinematic equations like this which explains them and list them all down.- wraithseeker
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- Kinematic Kinematic equations
- Replies: 2
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
I solved it, thanks guys.- wraithseeker
- Post #18
- Forum: Mechanics
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Undergrad Speed of the knockback is <= 0
It returns the height needed for the timestep, it's hard to explain, I didn't make that equation.- wraithseeker
- Post #23
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
I tried that but it didn't work that's why I asked about the direction. vx = Cos(angle)*vx+ Sin(angle)*vy vy = -Sin(angle)*vx+Cos(angle)*vy I did something like this. Imagine actual angle is the front of the person but after setting the values, I set it to be 90 degrees that will be converted...- wraithseeker
- Post #16
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
Where can I find it? I googled to no avail too.- wraithseeker
- Post #14
- Forum: Mechanics
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Undergrad Speed of the knockback is <= 0
It was slowly done from a quadratic equation.- wraithseeker
- Post #21
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
Ok a slighty offtopic question, is rotating a vector the same as changing the direction of a vector? How would you change the direction of a vector? vx = vx *Cos(angle) vy = vy *Sin(angle) or am I wrong?- wraithseeker
- Post #12
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
Is it taken in radians or degrees currently? Here's how I tried to apply it vx = Cos(angle)*vx+ Sin(angle)*vy vy = -Sin(angle)*vx+Cos(angle)*vy vx = velocity X vy = velocity Y angle = new angle- wraithseeker
- Post #10
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
For 2D I still don't really get you, do I multiply it by cos angle and sin angle or the one below? Or do I subtract it.- wraithseeker
- Post #6
- Forum: Mechanics
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Undergrad How to Rotate a Velocity Vector: Maths & Logic
I searched wikipedia but it was too confusing so i asked for help here. EDIT: what about 3D?- wraithseeker
- Post #4
- Forum: Mechanics