What's the Best Strategy for Scoring High in a Six-Dice Game?

AI Thread Summary
In a six-dice game, players must roll and select at least one die to score, specifically needing a one and a four among their rolls. The strategy involves rerolling lower numbers like one and two while keeping higher numbers like five and six to maximize scoring potential. Understanding the odds of improving one's score based on the dice selected is crucial, as is considering the likely scores of opponents. The goal is to develop a "perfect" strategy by analyzing different scenarios and outcomes. Ultimately, strategic rerolling and careful selection of dice can significantly influence the chances of winning.
Graff
Messages
7
Reaction score
0
244tkkj.png


In this game you roll six dice. After each roll you must take at least one die but you can take more than one as well. After you take a die you have the ability to roll again. In order to score you must have the qualifying die rolls of (4) and (1). The four other spots compromise your scoring dice. Ties are effectively losses and the highest score wins.

In this scenario you have the ability to roll, which means that you can take any number of dice before rolling again. Do you take the (5) before rolling again? Math would be awesome.

I have a vague goal of finding a "perfect" strategy for this kind of game, is this possible?
 
Physics news on Phys.org
You have to break it down.
i.e. in order to have a scoring hand, you need two of the dice to read a one and a four ... there must be at least one of each.

The rest depends on the scoring - you want high numbers so this suggests you want to reroll 1 and 2, but not 5 and 6. Though the details depend on your opponent's hands. (Depending on if you want to win or just not come last.) You can figure out what the odds of beating it are from different starting points.
 
Simon Bridge said:
You have to break it down.
i.e. in order to have a scoring hand, you need two of the dice to read a one and a four ... there must be at least one of each.

The rest depends on the scoring - you want high numbers so this suggests you want to reroll 1 and 2, but not 5 and 6. Though the details depend on your opponent's hands. (Depending on if you want to win or just not come last.) You can figure out what the odds of beating it are from different starting points.

I'm just talking about the image I posted, I don't know how to figure out the odds form the starting point of my image.
 
And I just told you how to start, and some of the issues to think through.
Though this is easier than trying to figure a general strategy for the whole game :)

Break it down to the options - you can reroll the 1, the 5 or both of them.
So work out the odds of improving your situation in each case.
What are the likely scores for your opponents?
 
I was reading documentation about the soundness and completeness of logic formal systems. Consider the following $$\vdash_S \phi$$ where ##S## is the proof-system making part the formal system and ##\phi## is a wff (well formed formula) of the formal language. Note the blank on left of the turnstile symbol ##\vdash_S##, as far as I can tell it actually represents the empty set. So what does it mean ? I guess it actually means ##\phi## is a theorem of the formal system, i.e. there is a...
Back
Top