pervect said:
There isn't anything particularly "unreal" about the distance along the surface from my point of view. It's just as "real" as the other sort, it's just defined differently. Presumably, though, you've got some particular mental model or framework that you're comfortable with, and that's the actual issue. You call things that fit neatly together with your own personal model "real". People can (and do) argue about what's "real" endlessly because everyone has their own internal mental models, and if you do so, it's just a total distraction, and one never gets anywhere.
If you can learn to work with the abstractions of lattitude and longitude, though, there's no reason why you can't learn how to deal with generalized coordinates. Even if they're not "real", you can do the math. And there's a reason to do the math, because it's useful to work with what you're interested in (distances along the surface of the Earth) rather than things you're not interested in (distances that you could travel along if you had a high speed tunnel borer, and didn't have to worry about the havok that actually drilling the holes would cause).
As far as whether space or not is curved - while the answer is that GR predicts yes (depending actually on how you slice it), the more important question is really whether or not space-time is curved.
So, it might be helpful to think about how we determine if something is curved operationally or not. A very short answer is that if you go 500 miles east and 300 miles north on the Earth's surface, in that order, you wind up at a different point than when you go 300 miles north and 500 miles east. This is something that doesn't happen in a planar geometry. It happens only when you are on a "curved" geometry.
To see this imagine starting out at a point on the equator. The change in the longitude coordinate will depend on your latitude, so you'll get a smaller change in longitude by going 500 miles east on the equator than you'll get by going 500 miles east at a higher lattitude.
I suppose it's OK to think of a "curved" geometry as "less real" if you absolutely must, as long as you're able to work with it and understand the examples and tell when a geometry can be a "real, good-old fashioned Euclidean one" as opposed to the "made up " one that "isn't really truly real". But it's both polite and more communicative to say to other people "Non-euclidean geometry" rather than "made up unreal geometry" - all the mathemeticians who study it will tell you (with a good deal of justice, I'd add) that their geometry is just as real as yours is.
Anyway - I digress. The point is that if you go 500 miles east, and 300 miles north, you wind up at a different point on the Earth's surface. There's an analogous situation in space-time.
If you go 500 seconds into the future, and then 300 miles up, in that order, you wind up at a different point in space-time than you do when you arrive at when you go 300 miles up first and then go 500 seconds into the future. That's because of gravitational time dilation - the clocks run at different rates at higher elevations.
So, we deal with this by saying that the geometry of space-time is curved. And we introduce a metric coefficient to turn coordinates into distances, just as we do on the surface of the Earth.
There should be in theory similar effects (where the order of motion matters) purely in space - but they're much smaller in magnitude (and more subtly, it depends on the spatial slice - how you define simultaneity). The more obvious, "can't avoid it" issue is in the behavior of clocks, however.
I'm sorry about going on and on about "real." Perhaps it is just a distraction. But I have to defend the use of the words "actually" and "really" because I believe that physics describes reality. I believe that we live in a real universe that has real properties. If you want to define distance to mean the distance traveled by a particle between objects, and I want to define distance to mean the straight-line distance between the objects. You are right in saying that one definition is just as "real" as the other. One defines the straight-line distance, and the other defines the traveled-distance.
But another question would be to ask "what direction is the next city" One person (comfortable with driving) points along the road that curves several times before getting to the city. Another person (comfortable with non-Euclidian geometry)-points straight, tangentially along the curve of the Earth to a point on the horizon that passes several thousand feet above the city. A third person (comfortable with Euclidian geometry) points straight, through the planet toward the city. Which person is correct? All three people are comfortable in their particular mental framework. But it can still be asked "which way are they really pointing" The first is actually pointing along a road. The second is actually pointing at a distant star. The third is actually pointing toward the city.
In the Leonard Susskind GR lecture 5, about 18:30, someone asks about the existence of a "third coordinate system." Susskind responds by talking about good-old cartesian coordinates vs. curvilinear coordinate systems. If the coordinates are moving around and flopping around then vectors which are "actually" constant end up looking non-constant. If we have good-old cartesian coordinates, constant vectors look constant.
Dr. Susskind uses the word "actually." He doesn't mean reality should be compared to some mysterious third "actual" coordinate system. He is making a circular relationship (one that I think is quite appropriate). "actually constant" means "constant in cartesian coordinates" and "constant in cartesian coordinates" means "actually constant."
I don't think that anyone would go in the other direction. For instance, if I said that a plane going around the Earth "looks like" it is going around the equator, but it is "actually" a straight line in spherical coordinates. This doesn't make sense. If you're using spherical coordinates, you
know that your great circles are not "really" straight lines. You call them great circles because that's what they actually are; circles. It's called a non-Euclidean geometry, because the "parallel lines" cross, but you know that what you're calling parallel lines aren't "really" lines, and they aren't "really" parallel.
If you think that the problem here is with the word "really," that misses the more important that words have actual meanings, and to talk about non-Euclidean geometry, you're deliberately changing the meanings of those words. "
all the mathemeticians who study it will tell you (with a good deal of justice, I'd add) that their geometry is just as real as yours is." Is a line around the surface of a sphere really a line? Is it really straight? Are the longitude lines around the Earth really parallel? Will the mathematicians who study non-Euclidian geometry answer all of these questions with an emphatic "yes?"
Even if the geometry, itself, is real, I think that most will acknowledge that a real straight line is one that is straight in cartesian space, and the great circles on surfaces of spheres are really not straight.