I'd say the winner is SimSolar!
But since I wrote Gravity Simulator, I can try to help you.
Gravity Simulator is not like the other two programs. They are better prepared to allow you to enter a date and instantly create the solar system based on that date. I'm surprised that their answers differ at all. I would have suspected that like most planetarium programs, they use a version of VSOP 87 for their analytical planetary positional computations.
Gravity Simulator is a numeric integration simulator also known as an n-body simulator. Although far from your best choice for a planetarium-type program, it allows you to do things that programs using analytic methods can not do. Most of the simulations on the "Simulations" link in my website exploit this strength.
To see planets in their accurate positions in Gravity Simulator, you either need to acquire accurate velocity and position vectors for each planet for the date in question, or start with a simulation designed to simulate the solar system (such as fullsystem.gsim), and then propogate the orbit backwards in time to your desired date. Extremely accurate starting data is available through JPL Horizons (if they don't get it right, our space missions fail :) ). There's instructions in the help menu on how to query for data for a particular date. I can help you if you wish.
Or you can begin with the simulation called fullsystem.gsim which is included in the Gravity Simulator install package. Just delete the objects that don't interest you, but don't delete the Sun, any planets, Earth's Moon, or Pluto's moon, Charon. This simulation (before you delete what doesn't interest you) contains nearly 200 solar system objects (all planets, all but the most recently discovered {<1 year} moons, some notable asteroids and comets, and some spacecraft .) The simulation begins on January 1, 2005. Every object has accurate position and velocity vectors supplied by JPL for that instant. Then, as you propogate the orbits forwards or backwards in time, errors start to grow. But they should still be small enough that 30 years +/- gives you accurate Mercury data.
Just to test your screenshot, I ran Gravity Simulator backwards from 2005 to 1975 using a time step of 16 seconds. It took about an hour. And then I made a new simulation with fresh JPL Horizons data for May 5, 1975 00:00:00. In my opinion, you can consider the screen shot generated from this simulation as your answer key. It's JPL's data, unpropogated. If they get it wrong, the Mercury Messenger spacecraft , with its Venus, Earth and Mercury flybys on its way to Mercury, is in big trouble.
I found the results of my 2 simulations to be extremely similar to each other, and most-resembling SimSolar's version of the Solar System, but not resembling your Gravity Simulator screen shot, at least for Mercury. Here's my screen shots:
http://orbitsimulator.com/BA/gsim0575.GIF
http://orbitsimulator.com/BA/gsim75.GIF
Which Gravity Simulator simulation was your starting simulation, and what time step did you use? It's tempting to use too large of a time step, because who wants to sit around for an hour while the computer chugs through every inch (or more accurately hundreds to low thousands of kilometer chunks) of each planets' orbit 30 years back in time? But if your time step is too large, Mercury is the first planet to show it. Try pumping the time step up to a few days, and watch Mercury get needlessly ejected from the solar system, Venus and Earth cross orbits, and Jupiter and beyond happily orbit like nothing happened.
Gravity Simulator is a continuous work in progress. The latest version, not yet released, is slightly more accurate. JPL was kind enough to provide me with values they use for the Gravitational Constant, and for solar, planetary, and moon masses. These values have more digits than I have found elsewhere.
The version you have begins to lose accuracy on the positioning of Earth's Moon after a few years, but with the new numbers, the Moon only misses its alignment for the August 2045 solar eclipse by a couple of moon diameters. Amazing what tweaking the numbers 10 places to the right of the decimal point will do!