Find Velocity for Object to Reach Space & Return in 8 Days

In summary, the conversation discusses trying to find a velocity for an object to launch it into space from Earth and return exactly 8 days later without using the formula x = v0t + 1/2at^2. It is suggested to use calculus and the equation F(r)=G\frac{Mm}{r^2} to solve for the distance-dependent acceleration. The effects of air resistance and the Earth's rotation and motion around the sun are also mentioned. Finally, it is suggested to approximate the path as an elliptical orbit to calculate the velocity needed for the object to return after 8 days.
  • #1
spl3001
16
0
I am trying to find a velocity for an object that would launch it into space from Earth (straight up, NOT into orbit) and return exactly 8 days later. I cannot use x = v0t + 1/2at^2 (x=0 t=691200 a=9.8 [seconds in 8 days]) because the distance from the Earth changes in such a great way that acceleration is not realistically constant any more. I know this would require calculus, but I cannot find a formula or a method. I believe some reworking of
escape velocity would do, but there is no reference to time.

I know this is a very specific question, but any guidance would be a great help.
 
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  • #2
So, you are shooting it up and waiting for it to fall back down after 8 days...that means non-constant acceleration. I'm guessing you are assuming there is no air resistance right? Air resistance causes terminal velocity. As for the acceleration...its a hard one to figure out because I've never dealt with non-constand acceleration, but if at least you knew how far up it went before coming to a stop, then you could figure out g at that height and average it with 9.8 and use that to plug into an equation. I am not sure if that would get the job done right, though.
 
  • #3
Try using Newtons law of Gravitation: [tex]F(r)=G\frac{Mm}{r^2}[/tex]
with r the distance to the center of the earth, G the gravitational constant, M the mass of the Earth and m the mass of the object.

If you equal this force (by using Newtons second law) to ma (assuming constant mass) you get a (differential-)equation of motion:
[tex] \frac{d^2r}{dt^2}=G\frac{M}{r^2}[/tex]
Solving this with the appropriate boundry conditions leads to you answer.

You can use this also to calculate g;
[tex]mg=G\frac{Mm}{R^2}[/tex] so
[tex]g=G\frac{M}{R^2}= 9,8ms^{-2}[/tex]
with R the radius of the earth. By replacing R with your current distance to the center of the Earth you get a distance dependent 'g'.

If you have trouble solving the equation let me know...
 
  • #4
spl3001 said:
because the distance from the Earth changes in such a great way that acceleration is not realistically constant any more.

If you exclude air resistance (wich I think you should, to make things not too compicated :cry: ) you make the 'non-constant g fault' look like nothing :wink:.
 
  • #5
da_willem said:
If you exclude air resistance (wich I think you should, to make things not too compicated :cry: ) you make the 'non-constant g fault' look like nothing :wink:

Air resistance should be ignored because the amount of time the object will spend passing through the atmosphere is a very very small percentage of the fall time. It spends four days rising and four days falling, and will pass through the atmosphere (say a hundred miles thick with constantly varying density, so air resistance should only be significant in the lower regions) at hypersonic speed in about five seconds. Including subsonic air resistance would be more than a little complicated. I don't even know what it'd look like at such high velocities.

The constantly varying g is much easier to include and is far more important consideration to the final result.
 
  • #6
The drag force is proportional to the squared velocity of the object. At high speeds there will be a large drag force decellerating the object. This will have a large effect on the initial speed. To make a guess I think the speed spl3001 is looking for is in the some order of magnitude (maybe one lower) as the escape velocity of the earth. At a speed of 10^5 m/s the drag force is about 5*10^12 N for a (small) object of an area of 1m^2. This is a huge force. And the object has to have a large mass ( in this example >10^8kg) to not be brought to a halt, and then it has to have suffiecient speed to not return to earth. But this leads to very complicated calculations (not in the least because the density of the air depends on height also) so let's stick to the case of zero drag...

Of course if you use some sort of propulsion mechanism during the take-off you can do the problem realistic without using air resistance.
 
  • #7
Let us not forget that you cannot fire it straight up because in 8 days the Earth will have moved.
 
  • #8
Integral said:
Let us not forget that you cannot fire it straight up because in 8 days the Earth will have moved.

Ha, Good one. I totally forgot about that... :biggrin:

So I guess it's more like a problem to get some practice with calculus, and not solving a very realistic problem. Or if you are getting the hang of it you can ofcourse try to solve it including the Earth's motion around the sun. You also have to take into account the Earth's rotation when you're firing not straight up. And while you're at it you can try to include the gravitational effect of the other planets and sun as well, and...and...

(why isn't reality as simple as in physics problems...?) :cry:
 
  • #9
Now that I have a distance dependent acceleration, how do I incorporate that into a formula involving time such as [tex]v(t) = v_0 + \frac{1}{2} a t^2[/tex]?
 
  • #10
How accurate do you need to be?

You could simply approximate the path as an elliptical orbit with perigee at the Earth's radius and apogee placed such that the period of the orbit is 8 days. You'll be going fast enough that the extra distance around the planet would only contribute a few minutes to the orbit, and add a few m/s to the velocity.
 
  • #11
spl3001 said:
Now that I have a distance dependent acceleration, how do I incorporate that into a formula involving time such as [tex]v(t) = v_0 + \frac{1}{2} a t^2[/tex]?

Integrate... :smile:
 
  • #12
spl3001, are you assuming that the Earth is at rest with respect to the sun? Because you said in your first post (straight up, NOT into orbit). Also, does the projectile have to land at the place that you shot it from or does it simply have to go up and down in a straight line regardless of where it lands??
 
  • #13
I just need it to land on earth. A straight line up and down would be fine, even a few hundred meters away is ok. I don't really need to figure an gravitational influences from other planets/moons/the sun, and the Earth can be assumed to be at rest. All i need is the initial velocity and the furthest distance from the starting point (exactly 4 days into the trip). I think the orbit idea would work, except I don't have the equations to calculate the period for an orbit, especially for such an eccentric one.
 
  • #14
[tex]V=\sqrt{\mu*(\frac{2}{r}-\frac{1}{a})}[/tex]

Where \mu is G*M or 398600.4 km^3/sec^2 for Earth,
r is the distance from the center of the Earth and
a is the semimajor axis of the ellipse.

That might be able to give me the speed. That's the orbital velocity of an object in an elliptical orbit. I need to know the semi major axis of an orbit with a period of 8 days in which its perigee point is in contact with the Earth's surface.

I believe I'm getting pretty close now.
 
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  • #15
spl3001 said:
I need to know the semi major axis of an orbit with a period of 8 days in which its perigee point is in contact with the Earth's surface.

The period of an orbit is
[tex]
\frac {2 \pi a^{\frac{3}{2}}}\sqrt{(G m)}
[/tex]
where a is the semimajor axis, G is the gravitational constant, m is the mass of the primary.
 
  • #16
I would just like to thank everyone for their suggestions and ideas. It all came together and I was able to solve for the velocity and distance.

Results are here:
http://www.gobean.com/sww_35.htm
 
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  • #17
Integral said:
Let us not forget that you cannot fire it straight up because in 8 days the Earth will have moved.

Is this really a problem?
I think the Earth and the object would be moving together, so we wouldn't have to worry about that...
 
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  • #18
Rogerio said:
Is this really a problem?
I think the Earth and the object would be moving together, so we wouldn't have to worry about that...

If the Earth would move with a constant (linear) velocity, yes... But the Earth revolves in an ellipitical orbit around the sun. So it is not true in this case..
 
  • #19
But the object and the Earth would be at the same orbit, since the 4 days distance from Earth is a small value, wouldn't they?
 
  • #20
The rocket would have traveled a distance [tex]2\pi R \alpha[/tex] while the Earth would have moved a distance [tex]Rsin(2\pi \alpha )[/tex] in the same direction. R is 1AU and [tex]\alpha[/tex] is the fraction of the orbit traveled, so this is 4/365,25. The difference between the two is 5,43*10^-5 R. This amounts to 0,637 of the Earth diameter. So with a little bit of luck it will still land on the surface of the earth. So you are right..
 
  • #21
da_willem said:
The rocket would have traveled a distance [tex]2\pi R \alpha[/tex] while the Earth would have moved a distance [tex]Rsin(2\pi \alpha )[/tex] in the same direction. R is 1AU and [tex]\alpha[/tex] is the fraction of the orbit traveled, so this is 4/365,25. The difference between the two is 5,43*10^-5 R. This amounts to 0,637 of the Earth diameter. So with a little bit of luck it will still land on the surface of the earth. So you are right..

I think we don't need any luck.
Suppose you are at north pole, just to simplify the problem (otherwise, we should add a horizontal velocity component to the launching speed in order to shoot the object in a real radial direction).

Shoot the object straight up. After 4 days the object will reach its max distance from the Earth (a fraction of Earth-Moon distance), and 4 days later, the object will return back to you.

The point is: since the max distance is a small distance, the object and the Earth will be reasonably at the same orbit around the Sun all along, so you don't need to worry about the orbit.
 
  • #22
After 4 days the object will reach its max distance from the Earth (a fraction of Earth-Moon distance)

Could you back this up with a calculation?
 
  • #23
da_willem said:
Could you back this up with a calculation?

Of course yes!

I used a numerical method (simplified program below).

Use 52.047 as parameter to get 96 hours as the free fall time.

This means the max distance will be 52.047 * 6370 km , or about 86% of the Earth Moon distance.


--------------------------

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
main( argc,argv )
int argc;char *argv[];
{
double acc_now,vel_now,acc_next,vel_next,step;
/* s= s0 + v0*t + 1/2*a*t^2 */
/* Initial distance: Number_of_radius*Radius , where Radius = Earth's Radius*/

double Number_of_radius,Time_interval,Radius,time_elapsed,total_distance;
double g;
if(argc != 2){
fprintf(stderr,"\n\nUse: %s InitialDistance\n", argv[0]);
fprintf(stderr,"\nEval free fall time given the initial height(in Earth's Radius units)\n\n");
exit(1);
}
g = 9.8 ; /* grav. accel = 9.8 m/s2 */
Radius = 6370000.0; /* Radius (Earth) - 6.37*10e6 m */
Number_of_radius = atof( argv[1] );
fprintf(stdout,"Distance (in Earth radius) = %f\n", Number_of_radius );
Number_of_radius += 1.0 ; /* Distance from the Earth's center */
vel_next = 0.0 ;
time_elapsed = 0.0 ;

total_distance = Number_of_radius*Radius ;
acc_next = g / (Number_of_radius*Number_of_radius) ;
vel_next = 0.0 ; /* in m/s */
Time_interval = 60. ; /* in seconds */
time_elapsed = 0.0 ;

/* s = s0 - vt - 1/2 a t^2 */

while( total_distance > Radius ){
acc_now = acc_next;
vel_now = vel_next;
step = vel_now * Time_interval + .5 * acc_now * Time_interval * Time_interval ;
total_distance -= step;
vel_next = vel_now + acc_now * Time_interval ;
acc_next = g * (Radius / total_distance) * (Radius / total_distance) ;
time_elapsed += Time_interval ;
}
/* vel_now is the final speed */
time_elapsed -= Time_interval;
total_distance += step;

fprintf(stdout," Total time = %f seconds or %f hours.\n Final speed = %f m/s\n",
time_elapsed , time_elapsed/3600. , vel_now );

}
 
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  • #24
da_willem said:
Could you back this up with a calculation?

BTW, if g=9.8m/s^2 and R=6370km , the initial velocity would be about 11km/s.
 
  • #25
Ok, I trust you did you programming right. I tried to solve the differential equation but came no furter than a distance dependent velocity and a maximum distance in terms of the initial velocity :cry:
 
  • #26
A point to note is that this apparently high starting velocity (11km/s=99% of escape velocity) is not enough to cover even the Earth-Moon distance!
 

1. How do you calculate the velocity needed for an object to reach space and return in 8 days?

To calculate the velocity, you will need to use the formula v = d/t, where v is the velocity, d is the distance, and t is the time. In this case, the distance would be the total distance traveled (to and from space) and the time would be 8 days. You can also use other formulas, such as the escape velocity formula, depending on the specifics of the object and the trajectory.

2. What factors affect the velocity needed for an object to reach space and return in 8 days?

Some factors that can affect the velocity needed include the mass and shape of the object, the gravitational pull of the Earth and other celestial bodies, atmospheric conditions, and the trajectory of the object. Other factors, such as the propulsion system used, can also play a role in determining the necessary velocity.

3. Can the velocity needed for an object to reach space and return in 8 days be calculated for any object?

Yes, the velocity can be calculated for any object, as long as you have the necessary information, such as the object's mass and the distance it needs to travel. However, the specific calculations and formulas used may vary depending on the object and its trajectory.

4. How does the velocity needed for an object to reach space and return in 8 days compare to other space travel missions?

The velocity needed for this specific mission may vary depending on the object and the trajectory, but in general, it would be much lower than the velocities needed for interplanetary missions. For example, the velocity needed for the Apollo 11 mission to the Moon was around 25,000 mph, while the velocity needed for a spacecraft to escape the Earth's gravitational pull and travel to Mars is around 26,000 mph.

5. Can the velocity needed for an object to reach space and return in 8 days change during the mission?

Yes, the velocity may change during the mission depending on various factors, such as changes in atmospheric conditions or the trajectory being adjusted. The initial velocity needed for the object to reach space may be different from the velocity needed for the return journey, as the object may experience different gravitational forces and atmospheric conditions during each phase of the mission.

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