runningc
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How do I calculate the resultant of three component vectors set mutually at 60 degrees to each other (not in the same plane)?
The discussion centers around calculating the resultant of three component vectors that are mutually oriented at 60 degrees to each other and not confined to the same plane. The focus includes methods of vector addition and representation in Cartesian coordinates.
There is no consensus on a single method for calculating the resultant, as participants present different approaches and preferences regarding vector representation.
Participants do not clarify specific assumptions regarding the coordinate system or the definitions of the vectors involved, and there are no resolved mathematical steps provided in the discussion.
sophiecentaur said:... Then the overall resultant vector is given by adding the three resulting components.
Agreed - unless you actually need to draw a line on a graph.Cutter Ketch said:Frankly I’d just leave it as components.