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How do I calculate the resultant of three component vectors set mutually at 60 degrees to each other (not in the same plane)?
Where, of course, “adding the three resulting components” is vector addition. The resultant magnitude is found by adding the magnitudes in quadrature and the angular direction requires resolving to some angular representation, probably Euler angles, by appropriate trigonometry.... Then the overall resultant vector is given by adding the three resulting components.
Agreed - unless you actually need to draw a line on a graph.Frankly I’d just leave it as components.