3D Transformation of Rectangle to a Plane

In summary, the conversation discusses how to transform four points defining a rectangle in the xy plane to a different arbitrary plane centered at a point p with normal vector n. The suggested approach is to first rotate the points until they are normal to n, then translate them to the correct position. The details of this transformation are left as an exercise.
  • #1
DukeLuke
94
0
Let's say you have four points that define a rectangle in the xy plane centered at the origin (with the x,y axes bisecting the sides). How can you transform these points so that the rectangle lies in an arbitrary plane (defined by a point p and a normal vector n) so it is centered about point p. I realize some orientation of the four points in this plane is needed for a unique transformation, but I'm stuck even getting an arbitrary orientation of these four points in the plane.

I'm thinking the correct approach may be to rotate the four points about the origin until the plane they create is normal to n, and then move them to the correct position. At this point I'm not even sure how to rotate the points until the plane they create is normal to n.
 
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  • #2
First you need to rotate the rectangle so that
It's on the arbitrary plane. This can be done
Using a rotation matrix whose rows or cols
Are the components of the orthonormal basis
Vectors: normal, binormal and their cross product.
Next is to translate so that its center is the point p.
This is easily done by translating using a vector equal
to (p - rectangle origin). The details are an exercise for u :D
Try it yourself first :)
 
  • #3
got it, thanks!
 

1. What is 3D transformation of rectangle to a plane?

The 3D transformation of rectangle to a plane is the mathematical process of changing the shape, position, and orientation of a 3-dimensional rectangle in space to a 2-dimensional plane. This is often seen in computer graphics and animation where 3D objects are projected onto a 2D screen.

2. Why is 3D transformation of rectangle to a plane important?

3D transformation of rectangle to a plane is important because it allows for the visualization and manipulation of complex 3D objects in a 2D environment. It is also crucial in computer graphics and animation as it enables the creation of realistic and lifelike images and animations.

3. What are the different types of 3D transformations?

There are three main types of 3D transformations: translation, rotation, and scaling. Translation involves moving an object from one position to another, rotation changes the orientation of an object, and scaling changes the size of an object. These transformations can be applied in different orders to achieve different effects.

4. How is 3D transformation of rectangle to a plane calculated?

The 3D transformation of rectangle to a plane is calculated using matrices and vector operations. The rectangle's coordinates are represented as vectors, and transformation matrices are used to change these vectors based on the desired transformation. The resulting vectors are then projected onto the 2D plane to create the final image.

5. Are there any limitations to 3D transformation of rectangle to a plane?

There are a few limitations to 3D transformation of rectangle to a plane. One limitation is that it cannot accurately represent objects with curved surfaces, as these objects require more complex transformations. Additionally, there may be some distortion or loss of detail when projecting a 3D object onto a 2D plane, depending on the complexity of the object and the chosen transformations.

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