About controlling collision conditions experimentally

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Discussion Overview

The discussion revolves around controlling collision conditions in experimental setups, specifically focusing on impulse control during collisions and detecting the transition from slipping to pure rolling in objects like billiard balls. Participants explore various methods and tools for conducting these experiments, including the use of springs, high-speed cameras, and statistical analysis.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Experimental/applied

Main Points Raised

  • Some participants suggest that controlling the speed of the object involved in the collision is a method to control the impulse.
  • Others propose using a high-speed video camera to detect the transition from slipping to pure rolling, recommending the inclusion of a clock and visual markers on the ball for clarity.
  • A participant seeks clarification on how controlling speed translates to controlling impulse, noting that collision time may vary and final speeds may not be easily controlled.
  • There is a discussion about the need for more detailed information in experimental design to receive effective assistance.
  • One participant describes their investigation into how the position of impact affects the time it takes for a billiard ball to achieve pure rolling, emphasizing the importance of controlling momentum change.
  • Another participant suggests using balls of different diameters to influence the point of impact and recommends statistical analysis for varying velocities post-collision.

Areas of Agreement / Disagreement

Participants express varying opinions on the methods for controlling impulse and detecting rolling conditions, with no consensus reached on the best approach or the effectiveness of proposed methods.

Contextual Notes

Participants mention the complexity of controlling impulse due to factors like collision time and the precision of momentum change, indicating that additional assumptions and variables may affect the outcomes of their experiments.

Phylover
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1) Are there any ways to control the impulse in an collision in a lab condition? I.e. if I set an object connected to a spring and try to hit a ball using the object, are there any ways to control the impulse of the collision?
2) How to detect the change from slipping to pure rolling experimentally, apart from using the v-t graph in obtaining where the acceleration drops abruptly?
 
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1) to control the impulse, control the speed.

2) to detect slip vs roll, use a high speed video camera. A cell phone camera may be enough. Make the image include the clock in the image. Put visual dots on the ball to make rotation easy to see.
 
anorlunda said:
1) to control the impulse, control the speed.

2) to detect slip vs roll, use a high speed video camera. A cell phone camera may be enough. Make the image include the clock in the image. Put visual dots on the ball to make rotation easy to see.

For 1), I don't quite understand. Do you mean controlling the speed of the object when it collides with the ball? How does it work (to control the impulse)? Could you explain more please? (But the collision time may be different and although the speed before the collision is the same, the final speed may not be controlled?)
 
Perhaps you could explain what you mean by controlling the impulse.
 
anorlunda said:
Perhaps you could explain what you mean by controlling the impulse.
I mean that I need to control the momentum change of the ball initially at rest ( the ball that I hit using an object connected to a spring)
 
Clearly, the more momentum in the object, the greater the momentum of the ball. Perhaps it is the precision of the ball's momentum is the issue. I don't don't have enough information from your question to know.

With all due respect, if you want expert help with the design of your experiment, you must do more than post a two sentence question to an online forum.
 
anorlunda said:
Clearly, the more momentum in the object, the greater the momentum of the ball. Perhaps it is the precision of the ball's momentum is the issue. I don't don't have enough information from your question to know.

With all due respect, if you want expert help with the design of your experiment, you must do more than post a two sentence question to an online forum.

For the experiment I am investigating on the effect of the position of hitting the billiard ball on the time it takes for the ball to obtain pure rolling.

The detailed theory can be found here: http://www.real-world-physics-problems.com/physics-of-billiards.html
Basically if I hit the sweetspot of the billiard ball, it will just roll without slipping; hitting any point above or below the sweetspot causes the ball to slip, until the friction acts on it for a long enough time to bring it back into pure rolling.

Hence, as a controlled variable I think I need to control the momentum change of the ball. (if different momentum of the ball, it will take different time to obtain pure rolling) How can I actually do it?

For now, I design an experiment which fixes the compression of the spring, so that the pointy thing attached on the spring hits the billiard with a controlled constant speed. However, in this case there is no guarantee that I can control the impulse acting on the ball. Are there any way I can do it? (by its collision with the pointy thing)
 
For the moving object, you could use balls of several diameters. The relative diameters of the two balls would determine the point of impact.

They could roll down a ramp or swing like a pendulum on a string.

A video record with a frame by frame review should give a very accurate measure of the pre and post impact velocities. If the velocities vary a little, use a statistical analysis of the results.

Good luck
 

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