Advanced projectile motion problem - moving soldier and target, both with acc.

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Discussion Overview

The discussion revolves around an advanced projectile motion problem involving a moving soldier attempting to hit a moving target with a bullet. Participants explore the complexities of solving this problem, particularly focusing on the appropriate frame of reference for calculations. The scope includes theoretical considerations and mathematical reasoning related to projectile motion in a dynamic context.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant expresses uncertainty about their mathematical abilities and seeks help with the problem, emphasizing the need for either an exact or approximate solution.
  • Another participant suggests that choosing a single frame of reference is crucial and that some frames may simplify the problem.
  • There is a mention of a previous thread on the same topic, indicating ongoing interest and potential confusion regarding the problem's presentation.
  • A participant recommends calculating in the frame of reference of the moving soldier, explaining that this involves vector subtraction to determine the target's velocity relative to the soldier.
  • Further clarification is provided that the moving frame is essentially a coordinate system fixed on the soldier, though one participant expresses uncertainty about how this approach aids in solving the problem.
  • Another participant asserts that treating the soldier as stationary simplifies the problem to a kinematics issue, where the target's adjusted velocity must be considered to find the intersection point of the bullet and target paths.

Areas of Agreement / Disagreement

Participants generally agree on the importance of selecting an appropriate frame of reference, particularly the soldier's frame, but there remains uncertainty about the best approach to solve the problem and how the moving frame aids in this process. No consensus has been reached on a definitive solution or method.

Contextual Notes

Participants have not fully resolved the mathematical steps required to apply the moving frame concept, and there are indications of varying levels of understanding regarding the implications of this approach.

evesira
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Hello all,

I usually consider myself to be quite good at most things math and physics related, but compared to some of the people here, I'm sure I'm very terrible at it.


I have a very advanced projectile motion problem that I need to solve (not for school). I'm trying to contact everyone I know who might have an idea how to solve this problem.

The problem is to find the angles of fire so that a moving soldier can hit a moving target with a bullet. A full specification of the problem is in the pdf I link to below. If you can't find the exact solution, an approximate answer might also be adequate, and is desired.


http://www.vincentrubinetti.com/advanced_projectile_motion.pdf


As you see on the second page, the solution might require solving the moving frame of the soldier, which I don't know how to do.


Let me know if you are able to solve it, or even if you have any idea of how to approach solving it.


Thank you
 
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You only need one frame of reference, which will dictate everything else -- it's arbitrary what you choose as your reference frame. However there are frames of reference which make the problem easier to solve.
 
berkeman said:
This looks to be a repost of your thread from the end of 2008:

https://www.physicsforums.com/showthread.php?t=262526

Is there something different? Have you made much progress on the video game yet?



I presented the problem much more clear this time, as you can see. I think people were getting confused before. The problem is exactly the same as before, yes.

And yes, I've made progress on the game. But as you can tell, I'm still hung up on this.
 
evesira said:
I presented the problem much more clear this time, as you can see. I think people were getting confused before. The problem is exactly the same as before, yes.

And yes, I've made progress on the game. But as you can tell, I'm still hung up on this.

Normally we don't allow multiple threads on the same question. But I think it may more confusing if I merge your old thread in here. I'll leave it alone for now, and hopefully you get some good replies in here.

I agree with Feldoh, and I think you should do your calculation in the frame of reference of the moving soldier. Why do you say you don't know how to do that? To get the target's velocity in the soldier's reference frame, just do a subtraction of the soldier's velocity vector (in the stationary reference frame) from the target's velocity vector (in the stationary reference frame).
 
berkeman said:
Normally we don't allow multiple threads on the same question. But I think it may more confusing if I merge your old thread in here. I'll leave it alone for now, and hopefully you get some good replies in here.

I agree with Feldoh, and I think you should do your calculation in the frame of reference of the moving soldier. Why do you say you don't know how to do that? To get the target's velocity in the soldier's reference frame, just do a subtraction of the soldier's velocity vector (in the stationary reference frame) from the target's velocity vector (in the stationary reference frame).

Thanks.

Well I just realized that moving frame is just a fancy name for a moving coordinate system fixed on the soldier, in this case, oriented in the direction of the velocity. But now I'm not really sure how it helps to do that.
 
It helps to do this because now you can treat the problem as a relatively straight-forward kinematics problem. The solider is now stationary, and the target is moving with some new velocity (the original velocity of the target - the velocity of the solider) that takes the stationary solider into effect.

Once you do that you just have to find when the position of the bullet and the target meet.
 

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