Understanding an Equation Simplification: Help Needed

  • Thread starter vorcil
  • Start date
In summary: Right now, the problem is that you don't have an expression for the height at any time t. The expression you had above: x(t) = (1/2)gt2 gives the height as a function of the time, but you need the time as a function of the height. I.e., you need to solve x(t) for t. This will give you two answers, one of which you can ignore. The other will give you the time it takes for the rock to fall the distance x.So now you have an expression that gives you the time it takes for the rock to fall a distance x. You want the average of these times, and you get that by integrating the time expression over all the possible values
  • #1
vorcil
398
0

Homework Statement



1. Homework Statement [/b
I need help understanding how this equation is simplified
[tex]

(\frac{dx}{gt})*(\sqrt(\frac{g}{2h}))

[/tex]

to
[tex]
(\frac{1}{2*(\sqrt{hx})})*dx
[/tex]

The Attempt at a Solution



I understand how the g cancels out,

but how exactly does the t disappear,
and square root of 2h become 2 root hx?

I lack the mathematical tools to solve this, please help
 
Last edited:
Physics news on Phys.org
  • #2
(edited: was trying to figure out how latex works.)

Question:

how does, [tex]
(\frac{dx}{gt})*(\sqrt(\frac{g}{2h}))
[/tex]
simplify to

[tex](\frac{1}{2*(\sqrt{hx})})*dx[/tex]
 
Last edited:
  • #3
[tex](\frac{1}{2(\sqrt{hx})}) dx[\tex]
 
  • #4
I don't think you've given us enough information to be able to help you. What's the context in which this appears? Did you start with some other expression and manipulate it to get the first one you show in your first post?
 
  • #5
vorcil said:
[tex](\frac{1}{2(\sqrt{hx})}) dx[/tex]

The only real mistake is in your final [ /tex] tag, which needs to have a forward slash - /, not the backward slash you used.

Also, you have more parentheses than you need. Here it is cleaned up:
[tex]\frac{dx}{2\sqrt{hx}} [/tex]
 
  • #6
Mark44 said:
I don't think you've given us enough information to be able to help you. What's the context in which this appears? Did you start with some other expression and manipulate it to get the first one you show in your first post?

Whoops sorry, i'll write out the entire question:

Suppose I drop a rock off a cliff of height h.
As is falls, I snap a million photographs, at random intervals.
On each picture I measure the distance the rock has fallen.

question: What is the average of all these distances? that is to say, what is the time average of the distance traveled?

------------------------------------
My solving:
The rock starts out at rest and picks up speed as it falls,
so the average distance is less than h/2
ignoring air resistance, the distance x at time t is

[tex] x(t) = \frac{1}{2}gt^2[/tex]

the velocity is [tex]\frac{dx}{dt}=gt[/tex], from v = a*t

solving for the total flight time

[tex] h(t) = \frac{1}{2}gt^2[/tex]

=[tex] \frac{2h}{g}=t^2[/tex]

Total flight time, [tex]T=\sqrt{\frac{2h}{g}}[/tex]

-

The probability the camera flashes in the interval dt, is [tex]\frac{dt}{T}[/tex]

since [tex]\frac{dx}{dt}=gt[/tex]

[tex]dt=\frac{dx}{gt}[/tex]
---------------------------------------

now I have [tex]dt=\frac{dx}{gt}[/tex]
and [tex]T=\sqrt{\frac{2h}{g}}[/tex]

and I want [tex]\frac{dt}{T}[/tex]

so [tex]\frac{\frac{dx}{gt}}{\sqrt{\frac{2h}{g}}}[/tex]


= [tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}[/tex]

-
This is the point where I'm stuck,

I don't understand how
[tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}[/tex]

becomes
[tex]\frac{1}{2\sqrt{hx}}[/tex]

and then solve the rest of the question,

p.s really getting a hang of LATEX now :P
 
  • #7
vorcil said:
Whoops sorry, i'll write out the entire question:

Suppose I drop a rock off a cliff of height h.
As is falls, I snap a million photographs, at random intervals.
On each picture I measure the distance the rock has fallen.

question: What is the average of all these distances? that is to say, what is the time average of the distance traveled?

------------------------------------
My solving:
The rock starts out at rest and picks up speed as it falls,
so the average distance is less than h/2
ignoring air resistance, the distance x at time t is

[tex] x(t) = \frac{1}{2}gt^2[/tex]

the velocity is [tex]\frac{dx}{dt}=gt[/tex], from v = a*t
Or x'(t) = gt, or v(t) = gt. You can get this by differentiating x(t) = (1/2)gt2. Minor point - the comma at the end of your equation above makes it look like t' and threw me off for a bit.
vorcil said:
solving for the total flight time

[tex] h(t) = \frac{1}{2}gt^2[/tex]

=[tex] \frac{2h}{g}=t^2[/tex]
The equations above are separate. They aren't "equal" so don't connect them with =.
vorcil said:
Total flight time, [tex]T=\sqrt{\frac{2h}{g}}[/tex]

-

The probability the camera flashes in the interval dt, is [tex]\frac{dt}{T}[/tex]
A better choice is [itex]\Delta t[/itex] rather than dt. I used [ itex]Delta t[ /itex] to write this, but without the leading spaces inside the brackets.

You haven't used the given information that the camera takes 1,000,000 pictures during the rock's fall. This means it takes a picture every T/1,000,000 of a second.

I think your problems come from your assumption about the probability, but I have to get ready for work now, so can't nail it down exactly.

vorcil said:
since [tex]\frac{dx}{dt}=gt[/tex]

[tex]dt=\frac{dx}{gt}[/tex]
---------------------------------------

now I have [tex]dt=\frac{dx}{gt}[/tex]
and [tex]T=\sqrt{\frac{2h}{g}}[/tex]

and I want [tex]\frac{dt}{T}[/tex]

so [tex]\frac{\frac{dx}{gt}}{\sqrt{\frac{2h}{g}}}[/tex]


= [tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}[/tex]

-
This is the point where I'm stuck,

I don't understand how
[tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}[/tex]

becomes
[tex]\frac{1}{2\sqrt{hx}}[/tex]

and then solve the rest of the question,

p.s really getting a hang of LATEX now :P
 
  • #8
Mark44 said:
I think your problems come from your assumption about the probability, but I have to get ready for work now, so can't nail it down exactly.

Thank you very much for you help, I will continue to work on it, and yes I assumed the probability was dt/T because I did some previous questions in my book and it had the same sense of result, if you catch my drift
 
  • #9
Since h = (1/2)gt2, then solving for t gives t = sqrt(2h/g). This is the total time the rock falls, which I'll give a new name: T.

The camera fires 1,000,000 times in T sec., so each time interval is [itex]\Delta T[/itex] = T/1,000,000 sec or T/106 sec.

vorcil said:
question: What is the average of all these distances? that is to say, what is the time average of the distance traveled?

I think these are asking for two different things. The average of the distances would be the sum of the incremental distances divided by how many there are (1,000,000), and would be in units of feet or meters, or whatever h is measured in. The time average of the distance seems to me to be the average of the velocities of each separate time interval, and would be in units of ft/sec or m/sec.

Assuming for the time being that we're after the average of the distances, you need to get an expression for how far the rock travels in each time subinterval, then add them all up, and divide by the number of subintervals (1 million). Obviously, you're not going to want to actually add up a million numbers, and at this point should be thinking about an integral that represents the sum.

The key to this is to get an expression that represents how far the rock has fallen in a typical time interval; i.e., from t = ti to ti + T/106.
 
  • #10
Mark44 said:
Since h = (1/2)gt2, then solving for t gives t = sqrt(2h/g). This is the total time the rock falls, which I'll give a new name: T.

The camera fires 1,000,000 times in T sec., so each time interval is [itex]\Delta T[/itex] = T/1,000,000 sec or T/106 sec.
I think these are asking for two different things. The average of the distances would be the sum of the incremental distances divided by how many there are (1,000,000), and would be in units of feet or meters, or whatever h is measured in. The time average of the distance seems to me to be the average of the velocities of each separate time interval, and would be in units of ft/sec or m/sec.

Assuming for the time being that we're after the average of the distances, you need to get an expression for how far the rock travels in each time subinterval, then add them all up, and divide by the number of subintervals (1 million). Obviously, you're not going to want to actually add up a million numbers, and at this point should be thinking about an integral that represents the sum.

The key to this is to get an expression that represents how far the rock has fallen in a typical time interval; i.e., from t = ti to ti + T/106.

I was shown that, the probability density

[tex]p(x)=\frac{1}{2\sqrt{hx}} [/tex] as long as (0 <= x <= h)

and this means that the probability that the rock is found outside of that range is 0, IE it won't be found underground, or above the point h, where it was dropped

I was told if I wanted to check it, then I integrate

[tex]\int_{0}^{h} \frac{1}{2\sqrt{hx}} dx = something = 1 [/tex] (also how do i integrate this?)

I'm just not sure how, [tex] \frac{dx}{gt}\sqrt{\frac{g}{2h}}dx becomes \frac{1}{2\sqrt{hx}}dx[/tex]
 
  • #11
[tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}dx, becomes \frac{1}{2\sqrt{hx}}dx[/tex]

I can see how the g's cancel out, do they?

[tex] \frac{1}{g} * {\sqrt{\frac{g}{1}} = 1? [/tex]

Can I just ignore the square root?

but I am not too sure how the 2 moves outside the square root,

nor how an x, joins [tex]\sqrt{hx}[/tex]
 
  • #12
vorcil said:
[tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}dx, becomes \frac{1}{2\sqrt{hx}}dx[/tex]

I can see how the g's cancel out, do they?
No, they don't. The first expression makes no sense to me. If you simplify it, you get this:
[tex]\frac{dx}{gt}\sqrt{\frac{g}{2h}}dx = \frac{(dx)^2}{t\sqrt{2gh}} \neq \frac{1}{2\sqrt{hx}}dx[/tex]
vorcil said:
[tex] \frac{1}{g} * {\sqrt{\frac{g}{1}} = 1? [/tex]

Can I just ignore the square root?

but I am not too sure how the 2 moves outside the square root,

nor how an x, joins [tex]\sqrt{hx}[/tex]
 
  • #13
vorcil said:
I was shown that, the probability density

[tex]p(x)=\frac{1}{2\sqrt{hx}} [/tex] as long as (0 <= x <= h)

and this means that the probability that the rock is found outside of that range is 0, IE it won't be found underground, or above the point h, where it was dropped

I was told if I wanted to check it, then I integrate

[tex]\int_{0}^{h} \frac{1}{2\sqrt{hx}} dx = something = 1 [/tex] (also how do i integrate this?)
Mathematically this makes sense, but I don't understand how it ties into the physical problem. It's easy enough to integrate, and comes out to 1.

[tex]\int_{0}^{h} \frac{1}{2\sqrt{hx}} dx = \frac{1}{2\sqrt{h}} \int_0^h \frac{dx}{\sqrt{x}} = \frac{1}{2\sqrt{h}} \int_0^h x^{-1/2} dx[/tex]

You should be able to finish this integration.

Again, I don't understand the probability slant. I've told you how I would approach this problem, so if you want to pursue another avenue, have at it.
vorcil said:
I'm just not sure how, [tex] \frac{dx}{gt}\sqrt{\frac{g}{2h}}dx becomes \frac{1}{2\sqrt{hx}}dx[/tex]
 

FAQ: Understanding an Equation Simplification: Help Needed

1. What is an equation simplification?

An equation simplification is the process of reducing a complex mathematical expression into a simpler form. This is done by applying various algebraic rules and properties to eliminate unnecessary terms or factors and make the equation easier to solve.

2. Why is it important to simplify equations?

Simplifying equations can make them easier to understand and solve. It also helps to identify patterns and relationships within the equation, making it easier to manipulate and use in different contexts. Additionally, simplifying equations can help to check for errors and ensure the accuracy of the solution.

3. How do I simplify an equation?

To simplify an equation, you can follow a set of steps including combining like terms, using the distributive property, factoring, and cancelling out common factors. It is important to apply these steps carefully and in the correct order to avoid errors.

4. Can I simplify all equations?

Not all equations can be simplified. Some equations, especially complex ones, may not have a simpler form or may require advanced mathematical techniques to simplify. It is important to evaluate the equation and determine if it can be simplified before attempting to do so.

5. What are the benefits of using simplified equations?

Using simplified equations can make it easier to solve problems and understand mathematical concepts. It also helps to reduce the chances of mistakes and makes the equations more concise and easier to work with. Simplified equations are also useful in real-world applications where complex equations may not be practical or necessary.

Back
Top