Body moving on an ellipse; find velocity, acceleration

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Homework Help Overview

The problem involves a body moving along an elliptical trajectory defined by the equation \(\frac{x^2}{a^2} + \frac{y^2}{b^2} = 1\) at a constant speed \(v_0\). The original poster seeks to find the expressions for velocity \(\vec{v}\) and acceleration \(\vec{a}\) in terms of the coordinates \(x\) and \(y\).

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the need for a parameterization of the ellipse to express velocity and acceleration. The original poster attempts to derive expressions for \(\vec{v}\) and \(\vec{a}\) using parametric equations and questions how to express the radius of curvature \(\rho\) as a function of \(x\) and \(y\).
  • Some participants suggest using alternative parameters, such as \(\theta\), to simplify the expressions and explore the relationship between the derivatives of position and time.
  • Questions arise regarding the integration of expressions and the interpretation of derivatives in the context of the elliptical motion.

Discussion Status

The discussion is ongoing, with participants providing hints and guidance on parameterization and differentiation. There is a recognition of the complexity involved in expressing the derivatives in terms of \(x\) and \(y\), and some participants are exploring different approaches to derive the necessary equations.

Contextual Notes

Participants note the challenge of expressing the radius of curvature and the derivatives in a manageable form. There is also mention of homework constraints that may limit the methods available for solving the problem.

raul_l
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Homework Statement



A body is moving on a trajectory [tex]\frac{x^2}{a^2} + \frac{y^2}{b^2} =1[/tex] vith a constant speed [tex]v_{0}[/tex]. Find its velocity [tex]\vec{v}[/tex] and acceleration [tex]\vec{a}[/tex].

Homework Equations



As far as I know [tex]\vec{a} = \vec{a}_{\tau} + \vec{a}_{n} = \frac{dv}{dx}\vec{\tau} + \frac{d\vec{\tau}}{dx}v[/tex]

The Attempt at a Solution



Since v=const, [tex]\frac{dv}{dx}\vec{\tau} = 0[/tex] and therefore [tex]\vec{a} = 0 + \frac{d\vec{\tau}}{dx}v = \frac{v^{2}_{0}}{\rho}\vec{n}[/tex] where [tex]\rho[/tex] is the radius. Since we are dealing with an ellipse, the radius is a function of x and y, but I don't know how to express [tex]\rho[/tex] as [tex]\rho(x,y)[/tex]

I think that I can express velocity and acceleration like this:
[tex]\vec{v}=v_{0}(\frac{y}{b} , \frac{x}{a})[/tex]
[tex]\vec{a}=\frac{v^{2}_{0}}{\rho}(\frac{x}{a} , -\frac{y}{b})[/tex]

If so far everything has been correct (although I doubt about it) the only problem is expressing the radius [tex]\rho(x,y)[/tex].
 
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HINT;

If a body moves in an elliptical path,sum of its distances from two fixed points always remains constant..
 
raul_l said:
A body is moving on a trajectory [tex]\frac{x^2}{a^2} + \frac{y^2}{b^2} =1[/tex] vith a constant speed [tex]v_{0}[/tex]. Find its velocity [tex]\vec{v}[/tex] and acceleration [tex]\vec{a}[/tex].

Hi raul_l! :smile:

What you need is a sensible parameter.

If you were told x and y as a function of time, you'd know what to do, wouldn't you?

Well, any parameter will do … though, of course, some make it more complicated than others.

Hint: the equation looks a lot like cos²θ + sin²θ = 1. So … ? :smile:
 
x=a*cos(t)
y=b*sin(t)
I get [tex]\vec{v}=(a*cos(t), b*sin(t))[/tex] and therefore [tex]\vec{a}=(a*sin(t), -b*cos(t))[/tex]

It has to be expressed as [tex]\vec{v}(x,y)[/tex] and [tex]\vec{a}(x,y)[/tex] however, so I have to express t as t(x,y) somehow. I'm not sure how to go on from here. I can think of the following: dt=vds where ds^2=dx^2+dy^2. How do I proceed?
 
raul_l said:
x=a*cos(t)
y=b*sin(t)

That's the right idea … but you should only use t for time, or you'll get very confused ("so I have to express t as t(x,y) somehow"). That's why I suggested θ. :rolleyes:
I get [tex]\vec{v}=(a*cos(t), b*sin(t))[/tex] and therefore [tex]\vec{a}=(a*sin(t), -b*cos(t))[/tex]

Nooo … if (x,y) is X, then:

dX/dθ = (-a.sinθ,b.cosθ).

Now, you're told that speed is a constant, v°.

So you can get a differential equation for θ from:

v°² = (dX/dt)² = (dX/dθ)²(dθ/dt)² = … ? :smile:

(btw, an alternative useful parameter would have been the usual arc-length, s, since we know, in this case, ds/dt = vº.)
 
[tex]\vec{r}= (a*cos(\theta),b*sin(\theta)[/tex]

[tex]\vec{v}= \frac{d \vec{r}}{dt}[/tex]

[tex]v_{0}^{2} = (\frac{d \vec{r}}{dt})^2 = (\frac{d \vec{r}}{d \theta})^2 (\frac{d \theta}{dt})^2 = (-a*sin(\theta),b*cos(\theta)^2 (\frac{d \theta}{dt})^2[/tex]

[tex]v_{0}^{2} dt^2 = (a^2 sin^2 (\theta) + b^2 cos^2 (\theta)) d \theta^2[/tex]

[tex]v_{0}t = \int{ \sqrt{(a^2 sin^2 (\theta) + b^2 cos^2 (\theta))} d \theta }[/tex]

Is this correct? I don't know how to take this integral.
 
Hi raul_l! :smile:

You don't need to take the integral. You're not asked to find r or θ in terms of t.

You're only asked for dr/dt and d²r/dt².

And you know what dθ/dt is.

So … ? :smile:
 
[tex]\frac{d \theta}{dt} = v_{0} \sqrt{ \frac{1}{a^2 sin^2 (\theta) + b^2 cos^2 (\theta)} }[/tex] I still don't know what to do with this. :confused:

[tex]\vec{r}= (a*cos(\theta),b*sin(\theta)[/tex]

and therefore

[tex]\frac{d \vec{r}}{dt} = (a\frac{d cos(\theta)}{dt},b\frac{d sin(\theta)}{dt}) = (a\frac{d cos(\theta)}{d \theta}\frac{d \theta}{dt},b\frac{d sin(\theta)}{d \theta}\frac{d \theta}{dt}) = (-a*sin(\theta) v_{0} \sqrt{ \frac{1}{a^2 sin^2 (\theta) + b^2 cos^2 (\theta)}},b*cos(\theta) v_{0} \sqrt{ \frac{1}{a^2 sin^2 (\theta) + b^2 cos^2 (\theta)}})[/tex]

By substituting θ with arccos(x/a) or arcsin(y/b) I get

[tex]\frac{d \vec{r}}{dt} = (-a\frac{y}{b} v_{0} \sqrt{ \frac{1}{a^2 \frac{y^2}{b^2} + b^2 \frac{x^2}{a^2}}},b\frac{x}{a} v_{0} \sqrt{ \frac{1}{a^2 \frac{y^2}{b^2} + b^2 \frac{x^2}{a^2}}})[/tex]

In order to get a I need d²θ/dt². How do I do that?
 
raul_l said:
[tex]\frac{d \vec{r}}{dt} = (-a\frac{y}{b} v_{0} \sqrt{ \frac{1}{a^2 \frac{y^2}{b^2} + b^2 \frac{x^2}{a^2}}},b\frac{x}{a} v_{0} \sqrt{ \frac{1}{a^2 \frac{y^2}{b^2} + b^2 \frac{x^2}{a^2}}})[/tex]

ooh, that's messy. :frown:

The square-root can be simplified … [tex]\frac{ab}{\sqrt{ a^4 y^2\,+\,b^4 x^2}}[/tex] ! :smile:
In order to get a I need d²θ/dt². How do I do that?

easy-peasy … d²θ/dt² = (d/dt)(dθ/dt) = [(d/dθ)(dθ/dt)]dθ/dt. :smile:
 
  • #10
Ok, thanks a lot. That really helped.
 

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