Building a Quadcopter - Calculate Arm Length

AI Thread Summary
When building a quadcopter, the arm length is influenced by propeller size and weight considerations, but there is no definitive formula for calculation. Longer arms can aid in tilt control but add weight, and onboard stability control is essential for flight. The discussion highlights the importance of gyros for stabilization and suggests that building from a kit may be more practical for beginners. Theoretical calculations for maximum speed can be explored through research papers, and understanding the dynamics of forces and moments is crucial for effective design. Ultimately, the arm length can be flexible, limited primarily by budget rather than strict engineering constraints.
Monsterboy
Messages
304
Reaction score
96
Hi ,

I am building a Quadcopter ,i am not sure how to decide(or calculate) the length of the 4 arms .I know that it depends on the propeller size ,i am not sure if any other parameters are involved ,is there any formula to find the length using the parameter(s)?
 
Engineering news on Phys.org
There is no magic formula.
Longer arms will be heavier, but they do make it easier for a human to control the tilt.
 
Baluncore said:
There is no magic formula.
Longer arms will be heavier, but they do make it easier for a human to control the tilt.

I don't know much about quadcopters, but I would think they would need on-board stability control, in addition to the outside human input. Some sort of gyro-to-motor feedback stabilization...
 
Is there any way to calculate the maximum speed of a Quadcopter theoretically? I know i can get the speed using the GPS system but is it possible to calculate it? can i get any links to some papers or something?
 
How big of a copter are we talking?

Ya know, aerospace engineering really is rocket science; it really is that hard!
 
noagname said:
You'll have to do a lot of searching on google, you can get started here: http://andrew.gibiansky.com/downloads/pdf/Quadcopter Dynamics, Simulation, and Control.pdf

Personally, I wouldn't recommend making a quadcopter from scratch but instead buying a kit and slowly make adjustments as you get a better understand of it.

Yea i bought a kit and built one but now i want build one on my own ,i trying to get a bit less of a hobbyist and a bit more technical(upto my capacity)

Multicopters are not really as aerodynamic as other UAVs ,i don't know how measure the drag forces and stuff.
russ_watters said:
How big of a copter are we talking?

Ya know, aerospace engineering really is rocket science; it really is that hard!

i am talking about a quadcopter that is 1.5 feet in motor to motor distance(along the diagonal).
Other than simpler mechanical design and cost savings are there any other advantages of quadcopters over other UAVs? i read that helicopters are more stable as they don't need electronic stabilization which is required by quadcopter.
 
Last edited:
Monsterboy said:
I read that helicopters are more stable as they don't need electronic stabilization which is required by quadcopter.
MOdel helicopters can use a fly-bar to stabilize pitch and roll, but there's a transition to electronic stabilization via 3d gyros called "fly-barless".
 
  • #10
http://brage.bibsys.no/xmlui/handle/11250/136686

I have doubt in the rotation matrices part ,i don't know much about.
2.2 Rotation Matrix
To make a dynamic model, the forces and moments acting on the quadcopter must be found. The forces
must also be oriented so they influence the quadcopter in the correct way, no mater how quadcopter is
oriented. Gravity will always point the Z-direction of the navigation frame, but will have vector components
referred to the quadcopter dependent of its orientation. A vector can be oriented to any position with three
successive rotations. In order to overcome the gravity vector the quadcopter's orientation must be rotated,
but not in the physical way, to determine how much force the motors has to put out to keep it hoovering.

The rotations can be done one at a time.

I don't what they mean by 'overcoming gravity vector by rotating the orientation ,not in a physical way!'can someone please explain?
 
  • #11
Think of the quadcopter as a disk that can rotate in the plane, about it's axis. That disk can also be tilted by varying the balance of power between opposing motors. The orientation of the disk is important because it decides which motor combination needs power adjustment to navigate in a particular geographical direction. The quadcopter does not have to physically rotate to fly off in a different direction, it only needs to multiply it's orientation by the needed heading direction to decide which motors to adjust in power.

Any tilt from the horizontal will require an increase in thrust to maintain the magnitude of the vertical component that counters gravity. That can be computed by rotation of the orientation vector without physical rotation of the quadcopter.
 
Last edited:
  • #12
Monsterboy said:
I don't what they mean by 'overcoming gravity vector by rotating the orientation ,not in a physical way!'can someone please explain?

Judging from the abstract, I think they could explain it better in Norweedish than in Broken English. (I didn't read the full paper).
 
  • #13
The only limit to the length of the arms is your money, nothing more...on youtube you can find multirotors carrying people, so...
 

Similar threads

Replies
13
Views
3K
Replies
9
Views
1K
Replies
1
Views
2K
Replies
1
Views
2K
Replies
86
Views
9K
Back
Top