Calculating angular speed of a ball after collision

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Calculating the angular speed of a ball after a collision, such as a baseball bat hitting a ball, involves understanding angular momentum and the effects of friction. The spin of the ball is influenced by the point of contact on its surface; hitting above the centerline increases spin, while hitting below reverses it. A predictable scenario requires precise measurements of mass, velocity, rotation, and the force applied during the collision. Estimating the elasticity of the collision is also crucial for accurate calculations. Overall, a comprehensive analysis of these factors is necessary to determine the angular speed post-collision.
Kariege
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Hi,
I've been wondering is there anyway of calculating the angular speed of a ball after there is a collision of it and another mass. For example a baseball bat hitting the ball. I have not looked up on angular momentum, but is angular momentum involved in this? Based on common sense, I think that the spin of the baseball is made from the friction between the baseball and the bat. Is this true?
Which area/concept of physics is involved in this calculation?
Thanks
 
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That is not a predictable situation, the rotation of the ball depends on how far above or below the centerline of the ball the bat makes contact with. Another example is where you strike the cue ball with the tip of your pool stick in billiards, above the centerline and the cue ball spins faster than it would spin simply rolling. Hit it below the centerline and the cue will spin opposite the direction it rolls. You would have to arrange a predictable scenario with precise mass, velocity, rotation and trajectory of the ball as well as the force imposed by the bat at whatever point of contact and estimate the elasticity of the collision just to obtain an approximate result.
 
For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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