Calculating Average of COS2X over a Sphere

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Discussion Overview

The discussion revolves around calculating the average of the function cos(2x) over a sphere. Participants explore different methods and interpretations of averaging, including surface integrals and the definitions of variables involved.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant suggests that the average of cos(2x) calculated over the interval [0, 2π] yields 1/2, but questions arise regarding the definition of averaging over a sphere.
  • Another participant points out that averaging over a sphere requires a surface integral, specifically mentioning the need to integrate cos²(θ) over the surface area of the sphere.
  • There is a clarification regarding the variable x, with a participant questioning whether it represents a specific angle in spherical coordinates or if it should involve multiple variables.
  • A participant introduces a function G(t) that includes cos(x) and sin(x), suggesting that averaging over random directions leads to a specific form of the function, but expresses confusion about how to derive it.
  • One participant reiterates the need to average over a sphere by integrating over the sphere's surface and dividing by the surface area, contrasting it with the earlier integration over a circle.
  • Another participant proposes an alternative integral for averaging, suggesting the use of sin(x) in the calculation.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the correct method for averaging cos(2x) over a sphere. There are multiple competing views regarding the definitions and approaches to the problem.

Contextual Notes

Participants express uncertainty about the definitions of variables and the specific nature of the sphere being referenced, indicating that assumptions may vary. The discussion includes references to both surface area and volume, which may affect the averaging process.

lepori
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hi,

how can I calculate average of cos2x ?
I want to take average over a sphere

I tried to do like this: <cos2X>= 1/2π ∫cos2xdx
and I get 1/2

but in my books, wrote that average of cos2x , taken over a sphere, is 1/3
 
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What sphere are you trying to average it over?

1/2 is the average of cos2(x) on the interval [0,2pi], which is something that nobody would call a sphere.
 
in fact, my question is - how can I take average over sphere?..
 
What's x, is it something "specific"? Because if it happens to be, for example, the polar angle in spherical coordinates, then my guess is that you're supposed to calculate a surface integral over a sphere, A^{-1} \iint_A \cos^2(\theta) \mathrm{d}A, where A is the surface area of a sphere and dA is the area element. The radius will cancel out. This gives you the correct answer, but it could obviously be something else as well. But, like Office_Shredder said, just integrating over the interval [0,2π] won't do, you're certainly not taking the average over a sphere that way.
 
Last edited:
lepori said:
in fact, my question is - how can I take average over sphere?..
By integrating over the sphere and dividing by the surface of the sphere- it looks like what you did was integrate over a circle and divide by 2\pi, the length of a circle.

To further confuse things, your function, cos(x) depends only on a single variable, x. Is that what you intended or did you mean to have a function of all three variables, x, y, and z- or in polar coordinates, \theta and \phi?

And do you mean the three dimensional ball or the surface of the sphere. The volume of a ball of radius R is (4/3)\pi R^3 while the surface area is 4\pi R^2.
 
we have a function:

G(t)=cos(x)^2+sin(x)^2*cos(wt)

X is angle between two vector, if the vectors direction is random, then averaging over all directions would be yield

G(t) = 1/3 +2/3*cos(wt)


///////////
I just do not understand, how to get it :)
 
lepori said:
hi,
how can I calculate average of cos2x ?
I want to take average over a sphere
I tried to do like this: <cos2X>= 1/2π ∫cos2xdx
and I get 1/2
but in my books, wrote that average of cos2x , taken over a sphere, is 1/3
maybe you can try this:

<cos2(x)>= 1/2 ∫cos2(x) sin(x) dx

and with appropriate limits...

===
and similar with sinus if necessary
====
edit;

I thought it was in the HW section
 
Last edited:

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