Calculating Orbital Velocity in 2D

In summary, the conversation discusses the scenario of a planet in a two-dimensional universe with a moon suddenly appearing with known variables such as mass, distance from the planet, velocities, and gravitational force. The question posed is how to calculate the velocities of the moon at any point in its trajectory without knowing certain orbital parameters. The hint given is to use Newton's Laws of motion and specify the initial conditions of the moon's position and velocity.
  • #1
Torstein Bjelland
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Hi!

Imagine a planet is alone in a two dimensional universe. It has a mass mp. Suddenly, the planet's moon appears out of nowhere. It appears with a distance r from the planet, has a mass mm and velocities vx in the x-direction and vy in the y-direction. The distances rx and ry are also known. A gravitational force F from the planet acts on the moon. Fx and Fy are known, as well as the angle α (see figure in attachment). All variables mentioned above are known.

Here is my question: How do you calculate vx and vy at any point in the moon's trajectory without knowing the semi-major axis, orbital period or what type of orbit the moon is going to enter in the first place?

Thank you in advance for all answers!

Figur.PNG
 
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  • #2
Hint: Newton's Laws of motion.
Rather than have the moon "suddenly appear out of nowhere" (which would probably destroy everything) just set up the conditions at t=0 and solve the differential equation.

Notice that you have to specify ##\vec v(0)## as well as ##\vec r(0)## ... if you want to insist that ##\vec v## must place the moon on an orbit, then it's direction must be tangent to an orbit and it's magnitude appropriate to get around the ellipse or whatever type of orbit you want.
 
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1. How do you calculate orbital velocity in 2D?

To calculate orbital velocity in 2D, you can use the formula v = √(GM/r), where v is the orbital velocity, G is the gravitational constant, M is the mass of the central object, and r is the distance between the two objects. This formula is derived from the law of universal gravitation.

2. What are the units of orbital velocity?

The units of orbital velocity are typically meters per second (m/s), but they can also be expressed in kilometers per hour (km/h) or miles per hour (mph).

3. Does orbital velocity change in 2D?

Yes, orbital velocity can change in 2D. It depends on the mass of the central object and the distance between the two objects. As the distance between the two objects changes, the orbital velocity will also change.

4. Can you calculate orbital velocity for any object?

Yes, the formula for calculating orbital velocity in 2D can be used for any object. However, it is important to note that this formula assumes that the objects are point masses, meaning they have no size or shape. For objects with a significant size, more complex calculations may be needed.

5. How does orbital velocity affect the orbit of an object?

Orbital velocity is directly related to the shape and size of an object's orbit. A higher orbital velocity will result in a larger orbit, while a lower orbital velocity will result in a smaller orbit. Additionally, changes in orbital velocity can also cause changes in an object's orbital path, such as moving from a circular orbit to an elliptical orbit.

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